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The Battle of
GROSSBEEREN
AAR from OSG’s “Four Lost Battles”
By David Buckland - email:bucklands (at) pacific.net.sg


 


Reynier in trouble

The position at Grossbeeren at 4.00 pm [just before the Coalition combat phase, seen from the Coalition's viewpoint]. Bülow has woken up to the fact that the French are not retreating, and launches a sweeping attack on the weaker Reynier. [The von Roth artillery unit is doomed (3-to-1 surrounded, with inferior morale), the cavalry defending their left flank having been driven back via Repulse, and the cavalry is itself in trouble (being attacked at 6-to-1). The tricolour in the woods is the vanguard of Oudinot's corps, Beaumont's cavalry.]

French high-water mark

The position at Blankenfelde at 1.00 pm [after the French move]. St Andrea [obscured by the camera flash] has just driven back Lindenau's brigade to capture the town. [Shows the position from the French viewpoint. French stacks marked by tricolours are hidden from the Coalition player. Blankenfelde (1704) is controlled by the French.]

End of the first day at Blankenfelde

Oudinot deploys

XII Corps arrives at 6.00 pm. [After the French Movement Phase. With the exception of the Saxon division on the right, all other French units are hidden.]


Commencing their first campaign, the inexperienced conscripts of the French Army are looking forward to enjoying their stay in Berlin, in the houses of the gentry, attending plays, balls, and galas celebrating their great victory over the turn-coat Bernadotte, now commanding the group of Swedish, Russian, and Prussian troops in the vicinity of the Prussian capital. Former comrade-in-arms Marshal Oudinot well knows the egotistical Prince Bernadotte. [Played solitaire, references to game-play are enclosed in square brackets]. Oudinot is in command of the “Army of Berlin” but he has allowed General Reynier to talk his way into the middle column which is heading for Grossbeeren. Oudinot himself will be with the XII Corps on the left of the French advance, while General Bertrand, used to functioning as an aide to Napoleon, is on the right, commanding a Corps for the first time.

9.00 AM, 23rd August 1813

French
Inspired by their hopes of an easy victory, the entire French Army is on the march.
[Mode cards are Late Start (+1 VP) and Early Start (4/6, -1 VP). The first card cannot be implemented, as there are no commanders present.] Bertrand marches towards Blankenfelde, while Reynier’s Saxons head for Grossbeeren [they have been given a March Order to reach the town].

Coalition
[Mode cards are Road Column (+1 VP), Late Start (+1 VP), and Formation Scattered (2/3, + 1 VP). As for the French, the Late Start does not apply, but Bülow’s corps will start in Road Column and scattered – hardly the ideal deployment.]

Both Tauenzien’s Prussian IV Corps, bivouacked at Blankenfelde, and Bülow’s III Corps at Heinersdorf, with little cavalry to hand, seem unaware of the French approach. [Both fail their command drs: Bülow will only activate on a ‘1’, and Tauentzien (out of supply) on a ‘1’ or ‘2’.]

[VPs: French cards -1 = -1 , Coalition cards + 2, towns +1 (Grossbeeren) = 3.]

10.00 AM

French
[Card play: Consolidate Position (3/4, 0 VP).]

Reynier’s leading brigade clears the Genschagener Heide, but is surprised to find Krafft’s Prussian brigade occupying its objective at Grossbeeren, and VII Corps is thrown into some confusion [demoralised next turn, owing to having to bring the March Order to an end]. Bertrand emerges from the woods before Blankenfelde, and takes the Prussians by surprise, overwhelming a Prussian artillery battery in front of the village [EX combat result].

Coalition
[Card play: Random Entry (4/6, 0 VP). Possibly the waste of a good card, as the chances of either Prussian corps activating, and thus being able to use the reasonably good movement allowances, are slim. On the other hand, the other Coalition options were either as bad or no better.]

Bülow continues to dally at Heinersdorf, while Tauentzien dithers at Blankenfelde [both Prussians fail their command drs].

[VPs: French cards -1 = -1 , Coalition cards + 2, towns +2 (Grossbeeren) = 4.]

11.00 AM

French
[Card play: Random Entry (4/6, 0 VP).]

Bertrand continues to attack the Prussian IV Corps vigorously [passing his second consecutive command dr], capturing half of Blankenfelde [but not yet the VP hex] from the ineffectual Tauentzien and his bewildered Landwehr, overwhelming a Prussian horse artillery battery in the process. Reynier’s advance guard reaches Grossbeeren.

Reynier may have been surprised to find his bivouac at Grossbeeren occupied by the enemy, but he reacts quickly [ie. passes his command dr], and hastens his troops forward. An assault by the von Zeschau’s 24th Division successfully pushes back Krafft [dr result on 1-to2], but the Saxons lack the spirit to follow up [ie. are demoralised, and so cannot advance], though they have grabbed the southern part of Grossbeeren.

[Note: Cavalry units under March Orders that reach the Objective before the first infantry unit are allowed to continue moving for that turn, at their discretion.]

Coalition
[Card play: Spies Bring News (4/6, 0 VP).]

Tauenzien begins to recover his equilibrium, but his corps is in dire straits. Half his infantry is absent, his artillery has been crushed, and the better of his two infantry brigades (Lindenau) is enmeshed in the fighting for Blankenfelde [ie. stuck in an enemy ZOC]. Nevertheless, he manages to extricate Lindenau [Ar2 result at 1-to-2], and form a new line behind the town, before Bertrand’s superior forces can outflank him.

At Grossbeeren, Krafft, worried about being outflanked by Reynier’s superior forces, falls back with his brigade to the northern edge of the town, while sending urgent messages to his corps commander four kilometers further north at Heinersdorf. Bülow, hitherto uncertain as to whether to march to the sound of the guns at Blakenfelde, or reinforce Krafft, decides in favour of the latter as more critical (and easily reinforced). Unfortunately, the scattered deployment of the bivouacked III Corps [caused by the Mode Cards at start] means that Bülow’s most advanced brigade (the 3rd) does not receive the order to advance for some time [ie. it is out of Bülow’s command range], so the immediate help offered to Krafft is fairly minimal.

[VPs: French cards -1 = -1 , Coalition cards + 2, towns +3 (Grossbeeren) = 5.]

[Note: under the new rule for Bülow’s semi-active status, Bülow is in command the turn he is successfully released.]

12.00 AM

French
[Card play: the French have no cost-free options this turn, their cards being Cavalry Impetus (-1 VP), Second Day Of Battle (-2), Tired Horses (-2), and Alternate Reinforcements (-3). One option, if the French feel they will struggle to win the battle on Day One, is to prolong the conflict for an extra day, and bring in the reinforcements (the big French gain is the second alternate group, consisting of the Württembergers of IV Corps). But if the French can seize Grossbeeren and Blankenfelde this turn, then they may not need to contemplate such a high risk option – and Reynier and Bertrand are poised to do just this. After all, they can always return to the Second Day option later, if necessary. French play Cavalry Impetus (4/6, -1 VP).]

Bertrand’s Italians, on the verge of taking Blankenfelde [the VP hex lies between the two sides], pause to rest and regroup [ie. Bertrand fails his command dr], as their approach march and assault begin to take their toll.

In contrast, Reynier’s Saxons attack vigorously, and in the confused fighting which follows, heavy casualties are suffered by both sides, with Krafft’s Prussian brigade eventually routed, though not before the opposing Saxons of von Zeschau’s 25th Division are rendered equally hors-de-combat [‘Sk’ result at 1-to-2 leads to ‘Ex’]. However, with the leading units of Bülow’s approaching corps still just short of Grossbeeren, Reynier is able to take the town.

Allies
[Card play: the Allied cards are 2 x Alternate Reinforcements (-3 VPs), Tired Horses (-2), Last Push (-1). After one of Tauenzien’s brigades turns up at the opposite end of the battlefield, the following Coalition Alternate Reinforcements are the powerful Russian XIV and Swedish Corps. However, without a Commander, neither or these corps is likely to achieve much under it own steam (both have ‘1’ rated officers), so Coalition plays Last Push (4/6, -1 VP), designating Bülow as the affected leader.]

Tauenzien’s troops also rest, like those of Bertrand opposing them [ie. Tauenzien fails his command dr], but Bülow by contrast launches an assault using Thümen’s brigade on the defenders of Grossbeeren. The attack is pressed hard, and eventually the Saxon defenders are pushed back, allowing the Prussians to grab the northern part of the town [‘5’ at 1-to-1 adjusted to ‘3’ – ‘Dr’ – as a result of ‘Last Push’]. With reinforcements on their way (Borstell’s brigade and some cavalry), Reynier’s position is beginning to look precarious [Bülow has 42 SPs on the map, Reynier 14].

[VPs. French: cards –2, losses 0 (French 10, Coalition 14), towns +1 (Grossbeeren this turn) = -1. Coalition: cards +1, towns +3 = +4.]

1.00 PM

French
[Card play: Reynier needs reinforcing, but the cost (the Alternate Reinforcement card at –3 VPs) still looks too high, and Oudinot is coming. Perhaps, with Tauenzien quiescent, this is the moment for Sick & Tired (3/4) at + 2 VPs.]

The rain that has been falling ever since the battle began clears, but Bertrand, who is badly sick and uncertain as to what is happening to his left, decides to pause, while sending gallopers to find Reynier and Oudinot [Bertrand is ‘Sick and Tired’ for two turns]. The Italians of St. Andrea’s brigade, acting on their own initiative, drive the remaining Prussians from the outskirts of Blankenfelde [taking the VP hex].

[This was in fact an error. ‘Sick & Tired’ applies to Commanders, not Officers, and so was in fact a non-applicable card, which under 18.35 Card Play should have been placed at the bottom of the Draw Pile, and another card drawn. However, as it was a not unrealistic effect, and was only realised to be a mistake somewhat later, the game was carried on.]

Reynier, unfazed by the odds against him, sends the fresher of his Saxon divisions (the 25th) against Thumen in Grossbeeren, and the Saxons succeed in pushing back the defending Prussians. Oudinot’s XII Corps is on its way [it has March Orders for Grossbeeren], but his leading formations are still over 7 km [15 hexes] from the town.

Coalition
[Card play: no good choices, so the Coalition player settles on Hesitant Advance (2/3, -1 VP), even though, no enemy forces being in Road March, the Coalition will not benefit much. Indeed, Reynier is vulnerable, but this card will not exploit the fact – though other cards would give away more VPs immediately.]

Reynier’s boldness in the face of much larger Prussian forces, which might have been foolhardy in other circumstances – the mixed cavalry/artillery force guarding the 25th Division’s left could have been attacked at overwhelming odds [6-to-1] – instead pays off royally as Bülow approaches the enemy at a snail’s pace. Thumen manages to push the Saxons back in Grossbeeren itself, but otherwise Bülow’s performance is distinctly lacklustre [the lack of movement points prevented the Prussians from closing with Reynier].

Tauenzien does little better, though his second brigade manages to push St. Andrea’s infantry brigade back.

[VPs. French: cards 0, losses 0 (French 10, Coalition 14), towns +2 (Blankenfelde this turn) = +2. Coalition: cards 0, towns +1 (Grossbeeren this turn) = +4.]

2.00 PM

French
[Card play: with Reynier in trouble, the French luckily acquire The Battle Ends, Commanders Sleep. This not only grants +1 VP, but prevents either sides’ forces from engaging for two turns, after which the French are effectively given a General Retreat order. In normal circumstances, actually retreating at this point would hand victory to the Coalition, because the French have not inflicted sufficient casualties to gain any VPs from the retreat itself (reasonably enough, General Retreat only yields VPs to the affected force if it is ahead in terms of casualty VPs). Moreover, leaving the two VP towns in Coalition hands at this point would give the latter far more VPs than anything the General Retreat VP benefit might possibly have generated. However, a side playing General Retreat is only obliged to move rearwards on the turn the card is played – thereafter the option is there to gain the map exit VPs, but it is not an obligation. The Battle Ends card can therefore be used by the French to save Reynier, and keep their options open: one being to have a Second Day of Battle, they can play The Battle Ends now, save Reynier, give time for Oudinot to march to his rescue, and then possibly play Second Day of Battle to give themselves another chance. The Battle Ends, Commanders Sleep (4/6, +1 VP).]

As if by mutual consent, the fighting dies down with the Coalition holding Grossbeeren, and the French Blankenfelde. Reynier’s Saxons make a final effort to drive back Thumen’s brigade, and maintain a presence in the southern outskirts of Grossbeeren, but the Prussians are too strong for them, and the 25th Division is driven back [‘Ar2’ result on a 1-to-2, the forces involved being already engaged at the start of the turn]. The two French corps commanders having finally made contact with one another, their joint decision is that the way to Berlin, at least via Grossbeeren, is blocked, and unless they hear from Oudinot to the contrary, will order a general retreat at 4.00 pm.

Coalition
[Card play: the Coalition is still between a rock and a hard place, having no good options: 2 x Alternate Reinforcements (-3 VPs), 1 x Cancel One Enemy Formation (-3 VPs), 1 x Tired Horses (-2 VPs). Though Tired Horses has the least VP impact, and the Alternate Reinforcement first up is a single Landwehr brigade – one of Tauenzien’s, on the wrong side of the battlefield – nevertheless the Coalition goes for Alternate Reinforcements. Knowing that a second day is a possibility, the more powerful Alternate Reinforcements due after Hirsch’s Landwehr (the Russian XIV Corps and the Swedes) might be very useful (though the Coalition will need a Commander Enters The Map card to really make use of them). Coalition play Alternate Reinforcements (4/6, -3 VPs).]

Bülow and Tauenzien, satisfied with their positions, allow their forces to rest.

[VPs. French: cards +1, losses 0 (French 10, Coalition 14), towns +3 (Blankenfelde this turn) = +4. Coalition: cards -3, towns +5 (Grossbeeren this turn) = +2.]

3.00 PM

French
[Card play: Spies Bring News From Enemy Camp, and they have managed to find out only that the Coalition have Tired Horses (4/6, 0 VP).]

Some desultory manouevring for position, but essentially the fighting appears to have died down. Oudinot’s XII Corps meanwhile continues to march towards Grossbeeren.

Coalition
[Card play: Reinforcements Take Other Route, the Cossack brigades, not to mention the Alternate Reinforcement due next turn, mean that the Coalition will lose a VP. Illowaiski and Lowenstern are switched to the eastern side of the map (4/6, -1 VP).]

Both Prussian corps remain quiescent.

[VPs. French: cards +1, losses 0 (French 10, Coalition 14), towns +4 (Blankenfelde this turn) = +5. Coalition: cards -4, towns +6 (Grossbeeren this turn) = +2.]

4.00 PM

French
[Card play: Commander Enters the Map is particularly powerful in Grossbeeren, where neither side has a commander at start. Though this is somewhat late in the day (and sadly only Ney, not Napoleon), it still gives the French an advantage well worth the VP cost. Moreover, they also have Second Day of Battle, and if they prolong the fight, and the Coalition do not also manage to get a commander onto the field, the French should be able to win handily. French play Commander Enters the Map (4/6, -3 VPs). Ney is fairly dilatory, however: he will not arrive until 19.00 (arrival dr of ‘6’).]

The French are about to retreat, when Oudinot arrives. Despite the danger to Reynier’s exposed corps – Oudinot’s own troops are still a long way from Grossbeeren – Oudinot decides to fight it out. The puzzled troops remain largely in place.

[Reynier failed his command dr, leaving his left flank units very vulnerable. XII Corps is in March Order, and IV Corps did pass its command roll, but neither can move very much to the purpose this turn, because the French are under the restrictions of General Retreat, ie. no movment towards the enemy – which means XII Corps cannot continue to move forward to VII Corps’ rescue.]

Coalition
[Card play: Consolidate position (3/4, 0 VPs).]

The Prussian commanders had thought the battle was over, with the field in their possession. However, the French have not retreated, and there are rumours of reinforcements on the way. Bülow decides to attack Reynier’s vulnerable corps, while Tauenzien, weaker than Bertrand, has to decide between retreating, and staying in place to prevent Bertrand from possibly marching on Grossbeeren. This, plus the possibility of perhaps retaking Blankenfelde, keep the Prussian IV Corps in situ. Furthermore, the Cossack brigades in the van of the Russian XIV corps pass Weiler Birkholz, heading towards Blankenfelde, where Tauenzien, short of troops, will welcome them.

Meanwhile, Bülow makes Reynier pay for his temerity in trying to hold his position in the face of a greatly superior enemy. The Prussian III Corps sweeps forward, overwhelming Reynier’s left, though the 25th Division mounts a stout defence, stemming the tide to some extent. However, the weaker units to the west are overwhelmed [one artillery and one cavalry unit lost, though the latter sells itself dearly, with an ‘Ex” result at 6-to-1].

[VPs. French: cards -2, losses 0 (French 14, Coalition 16), towns +5 (Blankenfelde this turn) = +3. Coalition: cards -4, towns +7 (Grossbeeren this turn) = +3.]

5.00 PM

French
[Card play: Second Day of Battle (4/6, -2VPs). Had to be played some time.]

Bertrand, who has been badly ill throughout most of the day, is still incapable of giving his troops firm direction, and IV Corps continues to mark time [ie. Bertrand fails his command roll]. Oudinot presses on towards Grossbeeren, however, while simultaneously Reynier falls.

Coalition
[Card play: Last Push (4/6, –1VP). Bülow is the leader chosen for the –2 combat benefit. Presumably, if an officer is chosen, this is done before knowing whether or not they pass their command dr.]

Encouraged by their success Bülow’s troops press forwards, harrying the remnants of Reynier’s corps, who – though driven back in disorder – nevertheless manage to avoid annihilation [‘4’ becomes ‘2’ or Dr4 on the 4-to-1 column, after the combined arms bonus: a 50:50 chance of destroying the Saxon division].

Two Swedish brigades move to Heinersdorf in support [via March Orders – no sense in having them closer, since they will spend most of their time out of command, and would probably be a liability closer to the fighting].

[VPs. French: cards -5, losses 0 (French 14, Coalition 16), towns +6 (Blankenfelde this turn) = +1. Coalition: cards -5, towns +8 (Grossbeeren this turn) = +3.]

6.00 PM

French
[Card play: the best of a poor bunch – Hesitant Advance (2/3, -1 VP).]

Bertrand, who has been virtually inactive since noon, finally recovers sufficiently to get IV Corps moving once again, this time looking to flank Tauenzien from the West. Fontanelli’s division (the 15th) has little difficulty driving back the inexperienced Prussian Landwehr their aim being to engage the Prussians, and thus fix them in place, to be surrounded subsequently.

Oudinot meanwhile deploys his corps in the Genschagener Heide, while planning to outflank his enemy to the West, perhaps using Arrighi’s cavalry corps, several divisions of which are supposed to be following in the wake of XII Corps. Just then, however, Arrighi takes his cavalry on a wild goose chase.

Coalition
[Card play: Cancel One Enemy Formation (4/6, -3 VPs). Not what was wanted – it is a high price to pay to cancel Arrighi’s arrival – but better than the alternatives.]

Lowenstern’s Cossacks arrive in time to protect Tauenzien’s right flank, but in any event Fontanelli is driven back by the Prussian Landwehr.

Bülow continues to attack aggressively, driving the gallant Saxons before him [trying to advance as far as possible from Grossbeeren before the French command position improves with the possible arrival of Marshal Ney].

[VPs. French: cards -6, losses 0 (French 14, Coalition 16), towns +7 (Blankenfelde this turn) = +1. Coalition: cards -8, towns +9 (Grossbeeren this turn) = +1.]

7.00 PM

French
[Card play: No Discipline in the Ranks (2/3, -1 VP). A card which might be very useful in certain circumstances, freezing ‘1’ units in play, and halving their combat value].

Bertrand continues to believe the outcome of his battle will be determined by the victor at Grossbeeren [ie. he fails his command dr again], and Tauenzien’s outnumbered and out-classed forces continue to hold their line.

To the west, Oudinot continues to deploy his corps in the cover of the woods, but his period in overall command is at an end, as the red-headed Gascon, Marshal Ney arrives.

Coalition
[Card play: Hesitant Advance (2/3, -1 VP).]

Tauenzien has been considering retreating from his current exposed position, which only the lethargic performance of the French IV Corps has salvaged. However, Tauenzien fails to make a firm decision one way or the other, and the Prussian IV Corps stays in place [another failed command dr].

Bülow is far more energetic, but he is forced to suspend the pursuit of Reynier’s retreating Saxons as the arrival of Oudinot’s corps has its inevitable balancing effect. Indeed, with Reynier retreating on the Prussian left, pursued by the majority of III Corps, and Oudinot deploying in the Genschagener Heide to the Prussian right, Bülow is increasinly concerned. Accordingly, with the evening coming on, he orders the attacks on the left to cease, and shifts to the defensive, beginning to move forces across to bolster his left. Moreover, with both sides now largely hidden from one another by the woods, caution sets in, with the two sides reluctant to close one another, for fear of an unpleasant surprise. [Units revert to Hidden Forces.]

[VPs. French: cards -7, losses 0 (French 14, Coalition 16), towns +8 (Blankenfelde this turn) = +1. Coalition: cards -9, towns +10 (Grossbeeren this turn) = +1.]

8.00 PM

French
[Card play: Alternate Reinforcements (4/6, -3 VPs). Not as good as the Coalition Alternate Reinforcements – just a Bavarian division, in this case – but with a second day of battle looming, the extra forces should be useful.]

Bertrand finally organises an attack on Tauenzien’s Prussians, but it is too late, and although the enemy are forced back, little of substance is achieved. Meanwhile, in the woods south of Grossbeeren, Oudinot extends his line further to the west.

Coalition
[Card play: with two Alternate Reinforcement cards, plus Cancel One Enemy Formation and Tired Horses, the choice is obvious: Cancel One Enemy Formation (4/6, -1 VP). The Bavarians are misled by poor maps, and head away from the battlefield.]

Bülow responds to Oudinot by extending his own western flank, but follows this up with a couple of exploratory attacks on the French XII Corps, which do no great damage, but do drive back the enemy [two ‘Dr’ results], including securing the village of Neubeeren.

[VPs. French: cards -10, losses 0 (French 14, Coalition 16), towns +9 (Blankenfelde this turn) =-1. Coalition: cards -12, towns +11 (Grossbeeren this turn) = -1.]

9.00 PM to Midnight

The fighting dies down quickly as night falls [there is no Disengagement required], and the weary troops of both sides rest. Only the formations newly arriving on the battlefield continue moving: for the French, the 5th Light Cavalry Division from Arrighi’s corps. For the Coalition, Woronzow’s Russian XIV Corps begins to arrive, heading for Heinersdorf, with the Swedes following behind. [To keep them out of trouble, these formations have been given March Orders for Heinersdorf, in the rear of Bülow’s corps – their poor leadership means that they would be a liability in the battle itself, without a commander, which needs a card the Coalition have yet to obtain.]

Grossbeeren: The First Day
In retrospect, Tauenzien took considerable risks by lingering north of Blankenfelde, in the face of Bertrand’s superior forces. Only Bertrand’s distinctly below par performance spared Tauenzien some serious reverses.

By contrast, Reynier was particularly aggressive, driving the Prussians northwards, and briefly capturing Grossbeeren itself. However, Bülow was really too strong for Reynier alone to handle, and once the Prussian III Corps was on the move, it was time for the French and their Saxon allies to retire to more defensible positions. Reynier dallied too long, and only the Saxon 25th Division’s masterly defence spared the French VII Corps from destruction.

Whether the French should have opted for a second day is a moot point. On the one hand, Ney’s imminent arrival promised to help resolve the endemic French command problems [ie. they have a commander, not just officers]. On the other, there are substantial Coalition reinforcements close at hand, which if effectively commanded [ie. if a Coalition commander turns up as well] could tip the balance decisively against the French.

1.00 AM to 6.00 AM, 24th August 1813

Tauenzien decides to order a retirement to Weiler Birkholz, to avoid being crushed by Bertrand [March Order for the 7.00 am turn issued – Tauenzien would be in trouble if Ney moves to command Bertrand].

7.00 AM

French
[Card play: Alternate Reinforcements (4/6, -3 VPs). This brings on (in two turns’ time) the Württembergers of Bertrand’s corps, the best of the French alternate reinforcements.]

Oudinot opens the second day of the Battle of Grossbeeren with an attack by 14th Division on Neubeeren, which is repulsed by the Prussians – Reynier is occupied reorganising the battered Saxons of von Zeschau’s division.

Ney heads towards Blankenfelde [where he should have gone originally], but Bertrand gets off to a good start as his troops crush Lindenau’s brigade. Tauenzien watches helplessly as the fugitives from the collapse of his best unit stream past, thoroughly demoralised [as is the entire Prussian IV Corps – an ‘Sk’ result, leading to an ‘Ex’].

Coalition
[Card play: Cavalry Impetus (4/6, -1 VP).]

Bülow is busy rallying the troops of Krafft’s brigade, and the other formations which suffered significant casualties [ie. could be reorganised] the previous day, as his line is strong enough to withstand Oudinot’s half-hearted probe at Neubeeren in the meanwhile.

Tauenzien, shattered by Bertrand’s opening assault, retreats post-haste for Weiler Birkholz.

[VPs. French: cards -13, losses +1 (French 5, Coalition 11), towns +12 (Blankenfelde for this turn and the two night turns) = 0. Coalition: cards -13, towns +14 (Grossbeeren for this turn and the two night turns) = +1.]

8.00 AM

French
[Card play: Last Push (4/6, -1 VP).]

Oudinot is taken aback by the reverse at Neubeeren, and his move to flank the Prussians to the west stalls. Reynier takes his time organising the Saxon [ie. both corps leaders fail their command roll].

Bertrand orders a pursuit of the retreating Prussian IV Corps, and in the process runs into cossack cavalry from the Russian XIV Corps, sent to cover Tauenzien. Bertrand lacks cavalry, and this could well be a major disadvantage during the course of the day.

Coalition
[Card play: Corps Adjutant (4/6, -1 VP) on Tauenzien. This should make him a more formidable opponent for Bertrand and Ney.]

Tauenzien manages to rally Lindenau’s fleeing troops [Corps Adjutant is a Recovery card – Strampf’s artillery unit is permanently lost, rolling a ‘5’ on the reorganisation dr], and it seems that the worst of the panic affecting the Prussian IV Corps is over [the corps is no longer demoralised]. Bülow launches an attack in the Genschagener Heide on one of Oudinot’s divisions, driving it back [‘Dr2’ result at 4-to-1].

[VPs. French: cards -14, towns +13 (Blankenfelde for this turn) = -1. Coalition: cards -14, losses 0 (French 5, Coalition 3), towns +15 (Grossbeeren for this turn) = +1.]

9.00 AM

French
[Card play: Cavalry Impetus (4/6), -1 VP).]

Bertrand’s advance stalls as caution sets in [he fails his command dr]. Oudinot and Reynier shift westwards, but lack the strength to have much chance of challenging Bülow successfully.

Coalition
[Card play: after discarding Sick & Tired as inapplicable, the Coalition draw the next best thing to Commander Enters The Map; namely, In Bivouac. As Ney is moving between the two French wings, he is far from the fighting, which means that this card sends him into bivouac, unable to move or transmit command until either an enemy unit comes within his line of sight, or an enemy unit attacks a friendly one within 10 hexes – both extremely unlikely. In effect, this card takes Ney out of the battle, and at a stroke removes the French advantage which led them to elect to fight a second day. On the other hand, it is not entirely an unmixed blessing, as the Coalition cannot attack any of the units in the French IV Corps without rousing Ney. Nevertheless, with the Württembergers on their way to help Bertrand, and Bülow apparently more than capable of holding the two French corps facing him, it is a definite plus for the Coalition. In Bivouac (3/4, -2 VPs).]

Ney, misled by over-optimistic reports of Bertrand’s progress, sets up camp more than 5 km from the nearest enemy forces, glad of the chance to rest after several hard days continuously in the saddle. Bülow watches Reynier and Oudinot [ie. fails his command dr], while Tauenzien deploys his Prussians in defensive positions around Mahlow, with a somewhat exposed cavalry screen in front of him [any further forward would run the risk of re-activating Ney (eg. via a mandatory counter-attack), though the Coalition have had to leave parts of their cavalry screen in surroundable positions].

[VPs. French: cards -15, towns +14 (Blankenfelde for this turn) = -1. Coalition: cards -16, losses 0 (French 5, Coalition 3), towns +16 (Grossbeeren for this turn) = 0.]

10.00 AM

French
[Card play: Last Push (4/6, -1 VP).]

Bertrand decides to await the arrival of the reinforcements marching north towards him, while Oudinot continues to move to flank Bülow to the west, personally leading a successful attack on Neubeeren, as the French line orients itself on a NW-SE axis (as opposed to the original W-E).

Coalition
[Card play: Last Push (4/6, -1 VP).]

Oudinot was hoping to catch Bülow napping, but instead the Prussians react swiftly, counter-attacking successfully at Neubeeren itself, and forcing Beamont’s cavalry brigade to retreat swiftly to avoid disaster [‘Dr4’ result at 4-to-1].

[VPs. French: cards -16, towns +15 (Blankenfelde for this turn) = -1. Coalition: cards -17, losses 0 (French 7, Coalition 3), towns +17 (Grossbeeren for this turn) = 0.]

11.00 AM

French
[Card play: Thunderstorm (2/3), 0 VPs. The storm will last for three turns, halving infantry SPs, and preventing artillery bombardments. No better French alternatives: Hesitant Advance would cost a VP, while the French are hanging on to New Chief Of Staff in the hope they might eventually be able to boost Ney.]

After raining off and on throughout the battle, finally the heavens open, and a thunderstorm drenches the combatants, slowing the pace of the fighting.

Coalition
[Card play: Thunderstorm (2/3), 0 VPs. The storm will last until the end of the Coalition’s next turn.]

Tauenzien draws up his corps in defensive positions around Mahlow. Bülow, slowed by the downpour, calls off a projected assault on the French lines.

[VPs. French: cards -16, towns +16 (Blankenfelde for this turn) = 0. Coalition: cards -17, losses 0 (French 7, Coalition 3), towns +18 (Grossbeeren for this turn) = +1.]

12.00 AM

French
[Card play: Hesitant Advance (2/3, -1 VP). The French hold New Chief Of Staff, which they would very much like to play on Ney, if they can get him back into the battle, and Another Chance. The latter would be a better card to play than Hesitant Advance, were it not that this is a Recovery card, and Bertrand had advanced out of supply. If Another Chance is played, Bertrand’s command rating will fall to ‘2’, and this will leave him decisively out-commanded by Tauenzien, whose rating is now ‘5’, with possibly parlous consequences, despite the smaller Prussian forces. Accordingly, Bertrand will fall back to be in supply again.]

Deciding that he is over-exposed, and without support, Bertrand begins to withdraw towards Blankenfelde, despite the arrival of the Württembergers. Oudinot probes the Prussian right flank near Neubeeren.

Coalition
[Card play: Semi-Active (3/4, + 1 VP). The affected formation is the Russian XIV Corps, which is well behind the lines, in reserve at Heinersdorf.]

Bülow, with his right flank protected by the woods south of Ruhlsdorf, and his left in the Genschagener Heide is stretched, but still able to contain both Oudinot and Reynier. To the east, the fighting between Tauenzien and Bertrand dies away, as the two forces draw apart.

[VPs. French: cards -17, towns +17 (Blankenfelde for this turn) = 0. Coalition: cards -16, losses 0 (French 7, Coalition 3), towns +19 (Grossbeeren for this turn) = +3.]

1.00 PM

French
[Card play: New Corps Adjutant (4/6, -1 VP), played on Bertrand. This will give the latter the command rating to go back into battle with Tauenzien, though as a Recovery card it puts Bertrand temporarily out of supply, as he is just out of range of his supply train. Nevertheless, the IV Corps commander is now back in supply, so will be ready for the renewed fray when another Recovery card restores his supply (and therefore his ‘4’ command rating).]

Bertrand’s retreat is interrupted by orders from Ney to press the fleeing enemy more closely. Despite the fact that it does not correspond to the facts, Bertrand feels constrained to halt his retreat on Blankenfelde, and even consider resuming his attack northwards. For his part, Oudinot skirmishes with the Prussians north of Neubeeren.


Recap
This seems like a good place to leave things. In the east, Tauenzien is not going to advance against Bertrand (at least, until very late in the day) for fear of re-activating Ney. Nor is Bertrand going to advance against Tauenzien, for fear of the latter’s better command rating. In short, the fighting here is more or less over.

To the east, Oudinot and Reynier on the one hand, and Bülow on the other seem fairly evenly matched. As the game ends, the Coalition have a narrow margin of victory.

 

 

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