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I was
lucky enough to play test this over the weekend; it is part of the Six
Days system. The system is much different from the Campaigns of Napoleon
series, but it does share some similarities. One thing for sure, this game
is more accessible to non-grognards than the Campaign series, and seems to
play a bit faster. The units are divisions, which tend to be commanded by
an officer.
The game map is great, and the components, even
though just play-test, are very nice, as should be expected.
As I said before, the system is not that hard to
learn, and OSG is going out if its way to make it accessible, without
losing its grip on the command and control issues that confronted armies
of that period. It allows you to experience those issues, without bogging
you down. As a result, you are conducting your maneuvers and planning
attacks, instead of getting tied down in complex supply and command
structures.
The basic sequence of play is as follows:
Weather determination
Command Sequence: This is where your commander
distributes command points to his officers that are in range.
Command Movement: Those guys above that were
brought under command now move.
Individual Movement: For divisions that did not
receive command points (you only have so many, and it depends on the army
commander), or did not roll for command (because some of the officers may
be too far away, and on top of it those leaders may have bad initiative
ratings, so you can now try to activate subordinates individually.)
Combat: Very simple, with some nice touches such
as column shifts for heavy Calvary when in clear areas, and terrain
modifiers and other very easy to apply goodies.
That is basically it. There are 3 day turns
followed by a night turn where you can give a march order, check supply
(not a big issue as the time period covered is not very long), and check
for demoralization (that is when a group under your hit its limit of
causalities.)
Anyway, the game seems like a lot of fun and the
lines are very fluid. You see small fronts develop as you adjust your
approach based on who is where, your objectives, and terrain. There is a
lot of maneuver, and it certainly has its tense moments.
All and all a very good experience. For those
folks who enjoy operational level games of that period, I think it will be
a hit and it may also interest those who have never tried that type of
wargame.
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Replay:
The Bavarian Division of Deroy sets-up in the
hills behind Landshut, just an infantry division and a 1-SP cavalry
brigade (Divisions can break down into brigades). Being joined by a single
vedette, the three units were able to hold-up the Austrian juggernaut
until the morning of the 18th. Traffic jams on the 17th won't develop if
the Bavarians skedaddle too soon ... their assignment is to gain time.
Deroy had some success in throwing back the first two assaults, but was
unable to retreat out of there and gain the town of Pfeffenhausen on the
Great Laber River. That left Wrede's division astride the stream a few
miles down at Rottenburg without support, and he also failed in his
initiative and was destroyed (actually it was Lefebvre, the Corps
commander, who failed, though he himself escaped to join up with another
Vedette regiment and scamper back to Eckmühl in hopes of reorganizing one
of two lost Bavarian divisions.
By the 19th the Austrians reached the Abens River
at Siegenburg. Just in time Napoleon arrived with the third Bavarian
division which had been idling near the Ilm River. Instead of waiting for
his whole Corps, Davout marched out of Regensburg early with two divisions
(to replace the two
Bavarians) and reached Rohr on the flank of the
Austrian V Corps in Siegenburg. A French cavalry division at Abensberg
forms the apex of the line holding the Austrians tentatively along the
Abens and Salingbch streams. Kolowrat's II Corps attached Friant as he
made his way along the Danube to Ratisbon and safety. The one remaining
division of Davout's III Corps issued forth from Regensburg to give a
Friant a hand. The two divisions (combined strength 23 or more) pushed
back the Austrians easily.
Commencing with the night of 18 April, we both
checked to see which units would be out of supply for the coming day and
could each issue a March Order to one force with a long way to go. Jason
sent his Austrian IV Corps toward Köfering. I gave the French one to
Vandamme (leading the Württemberg troops of VIII Corps.) In the morning,
the Austrians proceeded up the road and crossed the Abens at Biburg after
brushing aside a couple of cavalry divisions. (This part of the French
line was only sketchily held). Fortunately, a tremendous force of 40 SPs
was devoted to these two hexes, which resulted in two cavalry retreats
before combat (the Austrians having no cavalry present). In the afternoon,
though, Davout's Corps arrived and changed the look of things, surrounding
Lindenau's 11,000 men in Langquaid. That is a critical spot in the road
grid, as it can be used to launch further offensive toward Teugn and
Hausen and Abbach on the Danube. The hill of Grub was where Charles made
his command post, just 2 miles short of Hausen. From there the short
distance to the Danube about Ober-Saal is 5 miles. Charles was driving on
that point to cut off Davout. In our game, however, I began bringing the
individual divisions of Davout's Corps one at a time instead of waiting
for the last division (Friant had already arrived at Regensburg on the
Afternoon of the 18th). By afternoon of the 20th Friant was in position to
move from Paring to Leierndorf and then across the bridge (still in road
march), then changing out of road march and advancing along the stream to
the rear of the Austrians in Langquaid. A small cavalry unit or even a
vedette (if I did not suspect its identity) would have prevented the
surround move which meant Lindenau's division could not be reorganized but
was permanently eliminated. Napoleon, with St. Hilaire's division,
attacked from in front. Now, as the afternoon descends into evening, the
French are in the process of receiving 59,000 reinforcements under Massena
and Oudinot. Pushing on a bit from Abensberg, the Austrians have
established a salient with its apex at Abensberg, it's left along the
Abens, and its right along the Siegbach facing French troops in
Offenstetten and Bachl (and, since it was re-taken by Napoleon, Langquaid.)
We are polishing up the rules as we go. We added some Heavy Cavalry
rules... 16.3 Heavy Cavalry Heavy cavalry units ("HC") may subtract one
from the die when attacking Light Cavalry. This effect is cancelled if
there is any other type of unit in the defending hex besides light
cavalry. Remember that all cavalry may retreat before combat if attacked
by slower units. 16.31 Combined Arms: Light cavalry does not negate a
Combined Arms that includes Heavy Cavalry (see 16.1). Heavy Cavalry
attacking a bridge may achieve a Combined Arms (see 16.12)...
16.1 Combined Arms
If an attacking force includes both infantry and cavalry, the combat odds
for the attack are shifted one column to the right before the dice are
rolled (a 1 to 1 attack becomes a 1.5 to 1).
NOTE: The cavalry in this attack must have a strength of at least one
after all modifications.
EXCEPTION: If the defending hex also contains infantry and cavalry the
Combined Arms is negated - unless the attacker has Heavy Cavalry and the
defender has only Light Cavalry.
NOTE: There is never an odds shift because of defender's Combined Arms.
16.11 Mixed Type: Attacking Mixed Type units may count their Vedettes
toward the one SP needed for Combined Arms, only if deployed on the map.
16.12 Terrain Effects on Combined Arms: Combined Arms Attacks are not
possible: (1) when any cavalry attacks through a woods hexside; (2)
against Fortified Towns; (3) against Bridges. EXCEPTION: Combined Arms
attacks are permitted against a bridge hexside if any Heavy Cavalry is
present in the attack. NOTE: Combined Arms are permitted against Stream
Bridges.
After my big attack at Langquaid, the Austrians
were quiet for the remainder of the 19th. Unbeknownst to me, they were
gradually getting their best troops into position to launch their
offensive to sweep the French left.
I forgot to re-position my Corps baggage trains in the evening which
resulted in my left wing (Davout's III Corps) being entirely out of
supply. (I am known to be a poor player.)
The French preferred to stand on the defensive to await the 59,000
reinforcements now making their way onto the map. As a result the Austrian
salient remained intact around Abensberg, a mere 4 miles from the Danube.
If the Danube is reached the French forces will be split in two...
Finally on the morning of 20 April, the Austrians were galvanized into
motion, and all their corps were underway, even the II Corps which marched
from Regensburg to Abbach, even reaching the defile of Ober-Saal with an
all-arms force under Kolowrat himself. (I know because I 'had to write
down all the positions after the session.')
The French position was saved this turn by Friant's stout defense of Bachl
against Charles and the main army. There he was, surrounded at 3-1 odds,
but upheld his reputation and threw back his 30,000 assailants. His
position will need considerable shoring-up next turn (one of several
points that will be severely threatened).
If, in my coming morning player-turn the Austrians are not ejected from
Ober-Saal, my left wing will be cut-off. Fortunately, Napoleon is close
by, and Davout will be able to bring troops to the critical battle on the
very banks of the Danube.
If this goes well I will be able to threaten the Austrian left along the
Abens River, where Oudinot's II Corps has collected after a Night March.
To be continued...

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