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GVL
02-11-2005, 09:32 AM
Question 1 :
11.1.4 : May an attacker retreat before combat if stacked with infantry?

Question 2 :
11.31a :
Towns : " no effect".
TEC :Town hex : " defender increased by 50 %"
???

Question 3 :
set-up table Scenario 1 : De Pouilly artillery in 1315 Bouffioux
map : Bouffioux is in 1314
????

Question 4 :
7 : Must a commander as Grouchy or Ney be in command of Napoleon? Is there a command chain from Napoleon to the other commanders?
Or are they always in command?

Question 5 :
7.11 : Can an officer "jump over" an officer in the command chain?
e.g.
Grouchy is stacked with 3 officers ( each with 2 combat units).
Grouchy sets in command 2 officers + the 2 combat units of the third officer.
In this case, he has " jumped over" the third officer.

Question 6 :
7.3 : Are reinforcements also placed out of command?

Question 7 :
7.3 :
Do we put an out-of-command marker on all combat units that are out of command?

if no : big administrative problems, because you have to write down all the combat units that are out of command. Otherwise, if the combat units move, you don't know any more which combat units where out of command ( because combat units can also set in command by the commanders).

if yes : there are not enough out-of-command-markers.

Forrest Atterberry
02-12-2005, 04:54 AM
GVL,

Goes without saying Kevin is the last word. I couldn't answer question 1. I hope I didn't over analyze and confuse it further, but Kevin's answer should be interesting.



Question 1 :
11.1.4 : May an attacker retreat before combat if stacked with infantry?

.......... Good question. It's stated in 11.1.3 the defender (who chooses to retreat his Cavalry/Vedettes first) 'If stacked with Infantry they may not retreat before combat'. That specific sentence is not found in 11.1.4 in turn for the attacker's option to retreat his Cavalry. I see where Vedettes are restricted by being stacked with an Infantry unit in 13.22 and again in 16.21. So to carry this out; are Cavalry units unable to retreat before combat if they're stacked with Infantry? Or does 4.31 act as the guide when it comes to Cavalry retreats before combat and the being stacked with infantry retreat prohibition applies only to Vedettes?

Question 2 :
11.31a :
Towns : " no effect".
TEC :Town hex : " defender increased by 50 %"
???
.......... Go with the TEC. In the game's included Q&A sheet it's addressed Towns increase a defender by 50%.

Question 3 :
set-up table Scenario 1 : De Pouilly artillery in 1315 Bouffioux
map : Bouffioux is in 1314
????
.......... I'd place it in 1314 Bouffioux itself.

Question 4 :
7 : Must a commander as Grouchy or Ney be in command of Napoleon? Is there a command chain from Napoleon to the other commanders?
Or are they always in command?

.......... They're Commanders as opposed to Officers. They have a command rating which allows them to place Officers and units 'In Command' on thier own. No need for Napoleon to do anything with them.

Question 5 :
7.11 : Can an officer "jump over" an officer in the command chain?
e.g.
Grouchy is stacked with 3 officers ( each with 2 combat units).
Grouchy sets in command 2 officers + the 2 combat units of the third officer.
In this case, he has " jumped over" the third officer.

.......... No problem there. You'll find yourself doing that when Officers are busy with reorganization.

Question 6 :
7.3 : Are reinforcements also placed out of command?

.......... Reinforcements come on 'In Command'. 15.1 first sentence.

Question 7 :
7.3 :
Do we put an out-of-command marker on all combat units that are out of command?

if no : big administrative problems, because you have to write down all the combat units that are out of command. Otherwise, if the combat units move, you don't know any more which combat units where out of command ( because combat units can also set in command by the commanders).

if yes : there are not enough out-of-command-markers.

.......... If you run out of out-of-command markers try turning those units 90 degrees in the hex to help remember.


Enjoy,
Forrest

GVL
02-12-2005, 08:42 AM
Forrest,

Thanks for the answers.
It's a pity there are not more out-of-command-markers in the gamebox.

GVL

GVL
02-14-2005, 07:23 AM
Forrest,

About your answer on question 6 :

I believe reinforcements can be out of command ,because in 8.21 is written :
"...regardless whether they are in command..."

First sentence 8.2 : " A march order allows a Force to make a Forced march, regardless of the restrictions of command."

Conclusion : They must be placed out of command, but they can have a march order ( even if they are out of command) and make a forced march.

Forrest Atterberry
02-15-2005, 01:59 AM
GVL,

True you can give reinforcements march orders when they enter the map regardless of whether they are in commmand. So with that statement it would seem they come in not 'In Command'. But then again 15.1 leads you to believe the come in 'In Command'. Almost need to flip a coin on this one.

kzucker
02-18-2005, 01:17 PM
We added a sentence to 15.1 in "Seven Days of 1809:"

Reinforcements may move (in Command) and may engage freely on their turn of entry. Reinforcements may be placed under a "March Order" on the turn of entry at the Player's discretion.

So a Reinforcement may either be "in Command" (by default) or under a "March Order" if declared by the player.