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Phil Fry
04-26-2005, 06:55 PM
On Saturday, May 14th I will be conducting a playtest of a new operational age of sail game entitled: “1805: Sea of Glory”. The playtest will take place at the OSG headquarters in Baltimore. Kevin Zucker will be using this opportunity to evaluate the design and determine if “1805” will become a p250.

“1805” examines the operations of the British Admiralty in their attempt to stop Napoleon’s plans for a cross channel invasion. The game focuses on the Atlantic coast from the English Channel to the Straits of Gibraltar. The French and Spanish navies are attempting to break free of the British blockade and form a combined fleet with enough force to sail north, link up with Napoleon’s Grande Armee, and invade the British Isles. But blockade duty is problematic and the net is never woven as tightly as the Admiralty desires. Add to this the need to protect British interests in the Mediterranean, Ireland, and West Indies (handled through off map “zones”).

“1805” uses a block system to reflect “fog of war” and the difficulty of finding an enemy squadron at sea. Each block represents a key admiral of the period, or a group of frigates. These light vessels play a critical role as the “eyes of the fleet” and the success of one’s mission may ultimately hinge on how well you use your frigates. Dealing with the severe weather of the North Atlantic also plays a critical role in the operation. Watch out for hurricane season in the West Indies.

Early playtests have shown “1805” to be a game of cat and mouse true to the era. The British never have enough ships to cover all of the French and Spanish ports effectively. For their part, the French and Spanish navies must patiently wait until Atlantic storms become their ally and force the blockaders off station. But the French can’t wait too long. The Emperor grows impatient. If Villeneuve, Gravina, and Ganteaume cannot fulfill their duties, Napoleon will break camp and the Grande Armee will march on Austria (as he did historically in late August of 1805).

A simple tactical subsystem allows you to fight out the naval battles quickly, while maintaining the feel of “age of sail” combat. It uses rules to cover the weather gauge, Spanish manpower shortages, French tactical doctrine, British rate of fire, etc. “1805” can be also used as a campaign game to set up tactical naval battles using other detailed combat systems, such as my own “Fire As She Bears!”, WS&IM, “Close Action”, etc.

“1805” is a two player game, but I will be bringing several prototype copies. If you would like to join us, please contact Kevin to reserve your spot. We will begin around 11 AM. As we will be simulating the ebb and flow of a year long campaign, please allow about six hours.

Fair winds,
Phil Fry
Starboard Tack Press
philfry@juno.com

Forrest Atterberry
04-28-2005, 02:58 AM
Looks interesting. I snooped around and found the playtest map along with the playtest photos. How long does a turn take? How is combat resolved? On the surface it looks like a cross between Columbia and OSG style games.

kzucker
04-28-2005, 03:05 AM
Forrest,

This is the game I mentioned, originally thought we'd play on May 21st but actually the 14th.

Forrest Atterberry
04-28-2005, 03:12 AM
Kevin,

Actually that works out better for me. I have to leave on some 'Imperial' business come the 21st. I'll have to verify later on for the 14th. I PM'd you also.

Phil Fry
04-28-2005, 10:00 PM
Looks interesting. I snooped around and found the playtest map along with the playtest photos. How long does a turn take? How is combat resolved? On the surface it looks like a cross between Columbia and OSG style games.

Each turn represents 48 hours, each hex represents 42 nautical miles. While the French and Spanish navies are blockaded, turns will go by very quickly. Once one or more Imperial fleets are out, the action slows down a bit (but that is where the game of "cat and mouse" begins). Weather, as you might imagine, plays a pivotal role.

There are several off board "zones" that also see some action. However, these zones are far from the Admiralty and out of the player's direct command. Fleets in the West Indies, for example, tend act on their own initiative. When not in the North Atlantic, Villeneuve's somewhat random actions (or inaction) can be quite frustrating for the French.

Although similar to Columbia's block games in appearance, "1805" is very different in scope. In a traditional block game you can assume one piece equals a combat unit with one of four variable strengths. In "1805" a block can represent a single frigate, up to 30 ships of the line (individual named ship counters are kept in an off board holding box), or nothing at all (a "fog of war" block).

Tactical combat is basically: form a line of battle, close, and fight (there is no tactical map). Ships pair off and exchange broadsides. Nelson has a special brand of combat all his own; the "Nelson Touch" which provides for the decisive "pell mell" battle. Tactical rules take into effect windward/leeward positions, withdrawal and pursuit, British rate of fire, prizes, etc. The Battle of Trafalgar could be fought out in less than 15 minutes.

I hope you can join us on the 14th. BTW, I highly recommend Alan Schom's "Trafalgar: Countdown to Battle 1803-1805" as great background reading.

Fair winds,
Phil

kzucker
05-04-2005, 04:57 PM
Hey, This event is just 10 days away so if you'd like to see the game or even participate RSVP to Phil or Kevin. Takes place at OSG World HQ Baltimore, Saturday May 14th, starting at 11AM sharp.

MHaggett
05-06-2005, 08:14 PM
Would that I was near Baltimore! I am a fan of Phil's tactical naval game, Fire As She Bears! and I am looking forward to the eventual publication of 1805. I hope you guys have a great time.

kzucker
05-12-2005, 04:31 PM
In addition to the demo game(s) of Phil's "1805" we will be playtesting the four individual battle games from "Four Lost Battles" this Saturday the 14th, 11AM, in Baltimore. Let us know if you can attend: <kzucker@charm.net>

Nicola
05-12-2005, 04:47 PM
Kevin,

this will be a busy Saturday at OSG ... !

Ciao,
Nicola

Phil Fry
05-17-2005, 11:27 PM
Kevin is conducting a survey regarding the suitability of "1805" as a
P-250 game. If you are interested in voting please go to the
following link (through Consimwold):

http://talk.consimworld.com/WebX?14@222.l0jAaNTzbAz.14@.ee6bef6/3759

The playtest at OSG went very well this last Saturday. More info to
follow in the next few days....

Fair winds,
Phil

Phil Fry
06-01-2005, 03:09 PM
Does anyone know the status of the "1805" survey?
Phil

kzucker
06-01-2005, 03:24 PM
Phil,

Get in touch with Mike Welker mwelker@franciscan.edu

I'd like to know it too.

Phil Fry
06-03-2005, 03:36 PM
From Mike:
Here are the basic results of convenience samples to see the interest level
in the "1805" game:

# Sample size: 50
# Proportion who would definitely preorder: 58%
# Proportion who might preorder: 38%
# Proportion who would NOT preorder: 2%

kzucker
06-03-2005, 04:36 PM
Phil,

Good - we will add the title to the P-250 list.