Barrie Pollock
05-30-2006, 09:13 PM
1. Seven Days of 1809 Rule 3.0 states that it costs 1 mp to stack. Rule 8.1 states that units may move individually or by stack. Is it not then logical that stacks should only be able to move the m.a. of the slowest unit, minus one?
(Note: I only just noticed 8.1. In earlier playings of 7D and 1806, we just assumed that units move individually).
2. Kevin has recently cautioned against trying the force every rule from more recent games retroactively on to previous designs, since each game is its own entity. On the other hand, he would be the first to agree that game systems are "works-in-progress" and improvements of simulation and playability do develop. Indeed, CNS is probably the prime example of this in the entire field of historical games.
That said. can the following rules be retrofitted from 7D to LDGA:
(a) Rule 3.0 - movement point cost to stack (see above)
(b) Rule 13.12 - m.p. cost to reassemble vedettes
(c) Rule 7.42 - give one unit march orders to start game
All of these rule seem logical in their own right and will slow down the French from steamrolling Prussion I Corps on Day One. Rule 7.42 will give Steinmitz a chance to outrun the French who otherwise will be waiting for him on the highway when he emerges from the back roads.
3. Artillery in an EZOC appear to be able to bombard instead of attacking regularly. Does this apply even if there are no other units stacked with them?
4. Even disregarding the above question, artillery bombardment seems to be something of a death ray in LDGA. The Guard artillery directed by Napoleon
has a 50% of eliminating a stack of 7-12 sp's with absolute impunity. My first playing of Last Days saw Nap taking out Pirch II and a cavalry unit (total 9 sp's) from across the river at Charleroi (I realize now that they shouldn't have been there). The next turn Grouchy, with the IV Corps guns wiped out another division and Steinmetz was exchanged trying to fight his way back to safety.
Shocked and awed, the Allies gave up, leaving Napoleon XI on the throne of France today. So the question is "am I missing something?"
5. Lastly a suggestion. Units in an EZOC in the night turn are required to disengage by moving one or two hexes away from the enemy. I think all units should have the option to do so as long as they don't move closer to th eenemy. This would allow some rationalization of the front line. Are there specific historical examples which would suggest this should not be allowed?
I humbly await your return fire.
(Note: I only just noticed 8.1. In earlier playings of 7D and 1806, we just assumed that units move individually).
2. Kevin has recently cautioned against trying the force every rule from more recent games retroactively on to previous designs, since each game is its own entity. On the other hand, he would be the first to agree that game systems are "works-in-progress" and improvements of simulation and playability do develop. Indeed, CNS is probably the prime example of this in the entire field of historical games.
That said. can the following rules be retrofitted from 7D to LDGA:
(a) Rule 3.0 - movement point cost to stack (see above)
(b) Rule 13.12 - m.p. cost to reassemble vedettes
(c) Rule 7.42 - give one unit march orders to start game
All of these rule seem logical in their own right and will slow down the French from steamrolling Prussion I Corps on Day One. Rule 7.42 will give Steinmitz a chance to outrun the French who otherwise will be waiting for him on the highway when he emerges from the back roads.
3. Artillery in an EZOC appear to be able to bombard instead of attacking regularly. Does this apply even if there are no other units stacked with them?
4. Even disregarding the above question, artillery bombardment seems to be something of a death ray in LDGA. The Guard artillery directed by Napoleon
has a 50% of eliminating a stack of 7-12 sp's with absolute impunity. My first playing of Last Days saw Nap taking out Pirch II and a cavalry unit (total 9 sp's) from across the river at Charleroi (I realize now that they shouldn't have been there). The next turn Grouchy, with the IV Corps guns wiped out another division and Steinmetz was exchanged trying to fight his way back to safety.
Shocked and awed, the Allies gave up, leaving Napoleon XI on the throne of France today. So the question is "am I missing something?"
5. Lastly a suggestion. Units in an EZOC in the night turn are required to disengage by moving one or two hexes away from the enemy. I think all units should have the option to do so as long as they don't move closer to th eenemy. This would allow some rationalization of the front line. Are there specific historical examples which would suggest this should not be allowed?
I humbly await your return fire.