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Barrie Pollock
05-30-2006, 09:13 PM
1. Seven Days of 1809 Rule 3.0 states that it costs 1 mp to stack. Rule 8.1 states that units may move individually or by stack. Is it not then logical that stacks should only be able to move the m.a. of the slowest unit, minus one?
(Note: I only just noticed 8.1. In earlier playings of 7D and 1806, we just assumed that units move individually).

2. Kevin has recently cautioned against trying the force every rule from more recent games retroactively on to previous designs, since each game is its own entity. On the other hand, he would be the first to agree that game systems are "works-in-progress" and improvements of simulation and playability do develop. Indeed, CNS is probably the prime example of this in the entire field of historical games.

That said. can the following rules be retrofitted from 7D to LDGA:

(a) Rule 3.0 - movement point cost to stack (see above)
(b) Rule 13.12 - m.p. cost to reassemble vedettes
(c) Rule 7.42 - give one unit march orders to start game

All of these rule seem logical in their own right and will slow down the French from steamrolling Prussion I Corps on Day One. Rule 7.42 will give Steinmitz a chance to outrun the French who otherwise will be waiting for him on the highway when he emerges from the back roads.

3. Artillery in an EZOC appear to be able to bombard instead of attacking regularly. Does this apply even if there are no other units stacked with them?

4. Even disregarding the above question, artillery bombardment seems to be something of a death ray in LDGA. The Guard artillery directed by Napoleon
has a 50% of eliminating a stack of 7-12 sp's with absolute impunity. My first playing of Last Days saw Nap taking out Pirch II and a cavalry unit (total 9 sp's) from across the river at Charleroi (I realize now that they shouldn't have been there). The next turn Grouchy, with the IV Corps guns wiped out another division and Steinmetz was exchanged trying to fight his way back to safety.
Shocked and awed, the Allies gave up, leaving Napoleon XI on the throne of France today. So the question is "am I missing something?"

5. Lastly a suggestion. Units in an EZOC in the night turn are required to disengage by moving one or two hexes away from the enemy. I think all units should have the option to do so as long as they don't move closer to th eenemy. This would allow some rationalization of the front line. Are there specific historical examples which would suggest this should not be allowed?

I humbly await your return fire.

Barrie Pollock
05-31-2006, 10:25 PM
Well, yes, I was missing the errata which changes EX results on bombardment to no effect.

Perhaps the proposal for night movement should include a clause allowing no or perhaps only half movement the following morning. Night marches were not an easy thing to manage and this should keep the poposed rule from being abused.

The fourth go at Last Days is going better. We are using pretty much all the 7 Days rules, without official backing. Ziethen survived the first day although he needed a couple of good die rolls. He is defending closer to the border on the morning of the 16th than happned historically, but this may not be a good thing for him if Napoleon gets off to a quick start as Blucher and the main Prussian army is further back...

kzucker
12-07-2006, 03:53 PM
Barrie,

Note that the updated Last Days rules are now available on this website at the homepage.

Zack
01-11-2007, 03:33 PM
Note that the updated Last Days rules are now available on this website at the homepage.
Could these rules be used in all the games of the serie (i own 6 days of Glory) ?

kzucker
01-11-2007, 08:11 PM
Zack,

They may - but we have posted updated rules for "Six Days" in August of 2005. Look on http://talk.Consimworld.com

Zack
01-12-2007, 01:05 PM
They may - but we have posted updated rules for "Six Days" in August of 2005. Look on http://talk.Consimworld.com
I take a look.
Thank you very much.