PDA

View Full Version : QUestion on rules to DAYS-(NLB)-series


521tiger
11-26-2006, 08:25 PM
Hi guys, whoever can help me out with some questions coming up while playing Four-Lost-Battles and trying to take this rules over to other games of the DAYS-(NLB)-series:

1. Bombarding Artillery:
a. do Artillery units have to be "in command" for just bombarding enemy units?

2. Reorganization-process; (rule 6.0)
a. the sketch below 6.12 shows total different names and positions than the big scheme "Days series Reorganization Display".
So what is what?

b. "wording" in 6.11: Is the PEU the whole black outlined box named "Eliminated Full Strength Units" or only the dark shadowed part on the right side on the Display named PEU?

c. where/ or what is the "Unrecovered"-section of the "Units Awaiting Recovery"-box (UAR box) of 6.12 on the Display?

d. is the "Full Str. Holding"-box of 6.12 the same as the "Full Strength Holding box" on the Display-sheet?

My (up to now) "interpreted" feeling is, it seems to be like that:
I. put "eligible" full strength units on the clear side of the "Elim. Full Str. Units"-box (which might be the UAR. Reduced or 1 SP-units eliminated are placed straight into the shadowes PEU.
II. if "Recovered-Card" is played, the phasing (card-playing) player makes initiative-die rolls for EVERY full strength unit on the clear side.
a. If successful, the eligible unit will be put in the "Recovered"-box with its flipped over reduced side.
b. If unsuccessful it will be put into the "Full Str. Holding Box" on top of the Display.
III. Units from the "Recovered"-box may be reorganized by leader or officers as with 6.2 4. Units in the "Full Str. Holding Box" on top of the Display will be put into "Recovered"-box with its flipped over reduced side on the standard 0100 night Game Turn

3. Clarification on missing rules -using the downloaded 2nd edition rules (as of 29-SEP-05) in addition to FAQ (as of 07-MAR-06):
a. I found an exception in para 7.3 (Out od Command) where it says "EXCEPTION: see 5.42". Unfortunately I haven't found a para 5.42. There is only a para 5.4, followed by 5.5.
b. In para 7.2, last sentence, last word states "(see 7.23)". But there is no para 7.23 to be found. (after 7.22 follows 7.3!!)

Have I overseen something?

If someone can just help me??

Regards

Andy Gebhardt (Germany)

MHaggett
11-27-2006, 04:30 PM
Andy,

With the caveat that I didn't design the game, here are some answers:

1. You don't need to be in command to bombard, or to make any attack.

2. The sketch shows the general outline of how to reorganize; the charts for each in the Days series varies.
Your numbered list is mostly correct. IIb. is incorrect; units not successfully reorganized remain unrecovered until either they successfully reorganize or automatically reorganize on the 1am turn.

You can use the Full Strength Holding Box for the way you describe--the important thing is that you don't get confused.

3. I'm looking at the 3.22 rules for 4LB and 5.42 doesn't seem to exist. I looked back through and didn't find any exceptions. My guess is that it ia an artifact from the 7Do1809 where 5.42 is the effects of seizure for the Archduke Charles and is an exception to 7.3.

The reference to 7.23 looks like it should refer to 7.22. Or you could eliminate it entirely, since the process for putting an officer into command is detailed in the preceding paragraph.

Hope that helps!

Mike

521tiger
11-27-2006, 04:58 PM
Mike,

thanks a lot. Hope to get along now better.

But still I do not really know or distinct the difference of a UAR and a PEB and a Full strength Holding box ON TOP of all that...

You told me not to use step II.b), because units not successfully reorganized remain unrecovered until either they successfully reorganize or automatically reorganize on the 1am turn.
BUT, what is the box on top of that display named "Full Strength Holding box" for anyway??

Hope not to bother you. Thanks a lot anyway..
It will help a lot so far...

Andy

MHaggett
11-27-2006, 08:43 PM
Andy,

I use the Full Strength Holding Box for units that have been eliminated and have their reduced counters either on the map or in the reorganization display. I also use it for a parent cavalry piece that has broken down into vedettes.

The PEU Box is for units that either a) have no breakdown unit and can't be reorganized or b) for the full strength counters of units that have had their reduced counters eliminated (I then put the reduced counters back into the counter tray or bag I am using). This box is important because units in it count for demoralization of their formations and is a quick way to see what has been eliminated and can't come back.

The UAR is used for units eliminated in combat that can be reorganized. I usually place the reduced counter for the unit in the box and put the full strength counter in the Full Strength Holding Box. Units in the UAR can be reorganized through card play and an initiative roll, or automatically at the 1 am turn. There is no penalty for failing that roll (usually, although game specific rules might intrude). Success moves the unit to the Reorganization box.

The Reorganization Box is for reduced units that are waiting for a leader to bring them back onto the map.

Does that help?

Mike