View Full Version : Some rule dubts...
PROPUGNATOR
03-23-2007, 10:07 PM
In point 8.22G says that a unit in road march can move through other units not in road march, but the last sencente in the point is a little dark for me... the latter...??? who? units in road march, or units not in road march? I dont catch the meaning of the rule, cos I think if road march units can pass through other units, why other units cannot do the same???
Please help me.
Regards.
Pedro.
kzucker
03-25-2007, 08:17 PM
Hi Pedro-
Units that are NOT in Road March may NOT move through a unit in Road March. The Road March formation would be disordered.
Why is that?
Una aguja puede pasar a traves de tela, pero una camisa puede no pasar a traves de una aguja. (Sorry for my broken Spanish; also, accent marks are not allowed by our discussion board.)
A unit in road march is very narrow and very long. It is easy for other units to make way for it.
PROPUGNATOR
03-26-2007, 06:15 PM
Hi Kevin,
Thanks for your fast reply, as we say in Spain, you were clear as water... and its nice (and very uncommon) to see an English-American doing efforts to communicate in your language, heheheh and your Spanish it isnt bad, you had made only one mistake with a word order "puede no" its wrong, " no puede" its the right form, heheheh.
Ok, I got the game since a year ago, and now Im playing a game, and I want to start another with a AAR (in Spanish sorry), I will post the link here.
Regards.
Pedro.
kzucker
03-27-2007, 03:34 PM
Hi Pedro,
Thanks for the language tip: no puede pasar, of course. I studied Spanish in college and I need practice.
When a unit approaches in road column, everyone can see that the road needs to be cleared and it doesn't take much to get that idea across. A few mounted military police at the front of the column will usually suffice. If both units are in motion though one of them must stop.
PROPUGNATOR
04-16-2007, 02:11 PM
More doubts Kevin...
In 3.11 an hex with a leader plus: two infantry units and/or train, and three cavalry units and or mixted. And in 3.13 detached infantry brigades are like cavalry for hex deployments purposses.
I understand that you can deploy with a leader in a hex, 2 infantry and 3 (cavalry, mixted or detached)... but in the example you have a leader, a train, an infantry unit, and 2 detached brigades, one cavalry unit a mixted unit and 3 vedettes...
We have 2 detached, one cavalry and one mixted... total 4 units... is that correct?
More about detached brigades... in last scenario Austrians have a detached brigade B deployed with III Corps... are there any way to know what is the mother unit (corp) for detached units?
Regards.
Pedro.
PROPUGNATOR
04-16-2007, 04:23 PM
Opssssss ehheheeh
Capture of Leaders...
Rules say "subtract the commander's command rating fron the die roll (see 5.23)
We understand that an officer doesnt use his initiative rating to avoid a capture, do we?... only Commanders take a possitive modifier.
Regards.
Pedro
PROPUGNATOR
05-02-2007, 03:11 PM
Another question...
a stack with a combat unit, a train, and an officer... suffers an Ex result in a combat... the combat unit is eliminated, the train is captured or destroyed, isnt it? and the officer? is he captured? or could he try to escape?
Regards.
Pedro.
kzucker
05-05-2007, 05:37 PM
Pedro,
In answer to your first question, the example is wrong- it should say "1x" breakdown brigade.
There should be a sheet in your copy of the game called "Highlights," where this correction is noted. In case you haven't got it, it is attached. Please read this over as well as the other attachment.
PROPUGNATOR
05-05-2007, 05:43 PM
Thanks for the reply, Kevin, I have the first one, but no the second file.
Thanks.
Pedro.
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