kzucker
02-09-2008, 01:19 AM
Here I'll post comments received on OSG's latest. Your posts are also encouraged. All feed back will be appreciated. My brother already gave me one: the problem with these games is, they're too complex.
---..___
The first one is from anonymous, who writes:
"
Hi Kevin,
Don't take this personally, but I wanted to give you some honest feedback. Sorry, but you lost me with the cards. I've purchased every Campaign Series game, but I probably won't get this one because of the cards. IMHO cards seem to be the latest craze and fad, and most games that have them are not quite beer and pretzels, but close. Play seems to devolve into a game of what cards are in your hand rather than focusing on the operational details that a commander would face. I'm disappointed that OSG has gone down this road.
I don't want a game that becomes a game about the cards in your hand, where you are waiting to draw a particular card in order to take advantage of something. I have played a number of card driven games and though they are fun they are more about the luck of getting the right card draws before your opponent.
In the pre-card rules I could spend the AP's to move a force and suffer the consequences of attrition, but that was my decision how hard to march them not the result of a randomly chosen card.
I do have the Four Lost Battles game and was not particularly excited that it too had gone to cards. So I'm not totally making my decision sight unseen.
Thanks anyway for many great games.
(Name withheld)
I wrote back to encourage him to look into it at some point...
Don't even think of them as cards at all - they are just Movement Commands on little pages and include all kinds of special maneuvers that could not be performed previously... enjoy!
---..___
The first one is from anonymous, who writes:
"
Hi Kevin,
Don't take this personally, but I wanted to give you some honest feedback. Sorry, but you lost me with the cards. I've purchased every Campaign Series game, but I probably won't get this one because of the cards. IMHO cards seem to be the latest craze and fad, and most games that have them are not quite beer and pretzels, but close. Play seems to devolve into a game of what cards are in your hand rather than focusing on the operational details that a commander would face. I'm disappointed that OSG has gone down this road.
I don't want a game that becomes a game about the cards in your hand, where you are waiting to draw a particular card in order to take advantage of something. I have played a number of card driven games and though they are fun they are more about the luck of getting the right card draws before your opponent.
In the pre-card rules I could spend the AP's to move a force and suffer the consequences of attrition, but that was my decision how hard to march them not the result of a randomly chosen card.
I do have the Four Lost Battles game and was not particularly excited that it too had gone to cards. So I'm not totally making my decision sight unseen.
Thanks anyway for many great games.
(Name withheld)
I wrote back to encourage him to look into it at some point...
Don't even think of them as cards at all - they are just Movement Commands on little pages and include all kinds of special maneuvers that could not be performed previously... enjoy!