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kzucker
06-17-2010, 02:44 AM
THE OSG REPORT
April 2010

PRE-ORDER "THE COMING STORM"
http://www.napoleongames.com/TCS.html

Contents:
p. 1) How OSG came to Renewal ...
p. 2) Designer's Progress Report on The Coming Storm
p. 3) Developer's Progress Report on The Coming Storm
p. 4) Library of Napoleonic Battles (proposal)
p. 5) Napoleonic Tour to Italy, May 2010
p. 6) Campaigns Q&A

Production Update on Special Study Nr. 5
We are hoping to ship these books next week. We switched printers and had a lot of delays... We hope to have the books from the printer on April 13th, so that we can start shipping that day.
The printer just wrote to say, "Right now I am printing book #5. It is my plan to ship these to you either Friday or next Monday. If there are any changes, I'll let you know. The other books will follow ASAP after #5."
We apologise for the long delay of these products. However, they will be very fine books when they finally arrive. I also hope to hear from the OSG militia as we start shipping Tuesday April 13th.

Please see attachment showing the front and back covers (.pdf)
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Operational Studies Group News APRIL 2010 Page One

HOW OSG CAME TO RENEWAL

Back in October, 2008 when the announcement of OSG's closing went out, we received many emails like the following two.

1. "I would like just to thank you for all the hours of enjoyment and history debates we had - and I'm sure we will still have - around your Nap. games : I just remember how fascinated I was when I first discovered my first "Kevin Zucker game" more than Twenty years ago : the Struggle of Nations. (A pure dream for a young student interested in History of the First Empire).
I modestly feel like a simple sad "grognard", in front of "les Adieux de Fontainebleau à la vieille garde". Maybe will you come back one day from "l'Ile d'Elbe" ?

2. "I do not believe in farewells or goodbyes, as I believe that we are all constantly evolving and changing the course of our lives every day. It has been a distinct pleasure to have corresponded with you, and I have looked forward every year to the next OSG design. Like others, I have enjoyed the evolvement and refinement of your system designs, and the corresponding improvements in mapsheets and components. I wish you the best in your current growth of endeavor, and I look forward to your successful evolution. Thank you for the pleasure you have given to me over the past years."

I kept a lot of these messages that said it honestly, whether in congratulations, a personal memoir of their gaming experience, a protest, or to say goodbye, or to fill me in on their own health matters. So, I'd like to acknowledge that core group. You all played a part in the "renewal" of OSG... So give us more feedback. With a game like "The Habit of Victory," I cannot tell whether the game is perfect, or if nobody has played it. I assume it is perfect :)

Aki Kaneko, Alan Player-Mason, Alberto Moggi, Alessandro Canevese, Andres Mujica, Andy Gibson, Anthony Arena, Arnaud Bouis, Pierre Borgnat, Boyd Schorzman, Chris Hall, Chris Moeller, Colin Fraser, D Rurak, Daniel Grasse, Daniel Wemhoff, Darrell Kienzle, Didier Rouy, Edgar Gallego, elian charlot, Eric Herrold, Eric M Walters, Eugene Rodek, Greg Taylor, Hugo G.M., James C. Munch, Jan Donadoni, Jeffrey Vandine, Jim Beard, Jim Campagna, Joaquín Mejía, John Bernardo, John E. Meyer, John Gill, John Kranz, John Royal, Jürgen Kasperzak, Karl Hundley, Karoly Szigetvari, Richard Lawrence, Leo Paulo, Mario Vallée, Mark Rothenberg, Marleen Spaan, Martin Dodt, Matt Kirschenbaum, Maurizio Bragaglia, Michael Dean, Michael Love, Michael Thompson, Michel Lepetit, Mike Bowen, Mike Hellyer, Mikolaj Lenczewski, Nelson Keith, Pascal Saidini, Paul Dangel, Peter Bennett, Peter Perla, Pierre Miranda, René de Weerd, Randy Heller, Riccardo Rinaldi, Robert Tunstall, Robin Alloui, Roger Pearce, Ronald Corry, Steve Bean, Terry Doherty, Walt Olawski, Will Volny, Will Volny, William Keyser.

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Operational Studies Group News APRIL 2010 Page Two

THE COMING STORM
DESIGNER'S PROGRESS REPORT
When I am not attending to the endless details of running a company, I am working on the counters and maps. Usually that design work has to wait until about 2 AM. The artwork for the French counters is through the first draft, but we haven't submitted a manuscript for the Russians and Prussians, though the Russian OB is in my hands now.

This is just one example of the research that is going into the counters. Dave Jones has taken my rough countermix and went through it with a flea comb. Together he and John Wladis probably know as much as any other two persons now living, about the rank and file of these armies and their changing make-up. We are fortunate to have a team of such experts willing to dedicate untold hours of labor to insure that the game plays historically ....

As Dave pointed out, my Russian Pultusk OB (Appendix VI in Special Study Nr. 2) doesn't give manpower, only the number of battalions and squadrons. That is a limitation of the original documents in Russian archives. We had to calculate the battalion manpower strength of the Russians at Pultusk.

Appendix VI gives the Russians at Pultusk 69 battalions and 52 squadrons; the Russians at Golymin 15 battalions, 40 squadrons. The question is, how many men per battalion?

While Wilson gives Bennigsen 45,000 at Pultusk, Hoepfner gives only 40,600 men. Both are reliable sources. Wilson published his memoirs before Hoepfner, who may have found some detached battalions. He gives 66 battalions instead of 69.

Petre says, "Hoepfner iii 10 gives Bennigsen's strength (allowing sick, detachments, etc.) as 40,600 men; viz 66 battalions, 55 squadrons, 7 field and 2 horse batteries, 128 guns. Sir E. Wilson p. 273 gives 45,000."

On mobilization on 23 October, Bennigsen's army totaled 47,500 infantry, 11,000 cavalry, 4,000 Cossacks and 2,700 artillerists manning 276 guns. Dividing the above totals by 4, I estimated each division had approximately 12,250 infantry, 2750 cavalry, 1000 kossacks and 675 artillerists (total of 16,675) with 69 guns and 225 pioneers. A total of 72.8% inf, 16.8% cav, 6.2% cos, and 4.2% art.

Running those percentages at a strength of 45,000 yields 32,760 infantry, 7560 cav., 2790 cossacks and 1890 art. Each battalion would thus muster 390 men, and each squadron 92. So that is my estimate of Bennigsen's strength at Pultusk. We need to locate the missing 3 battalions as well.

In November, 1806, Wilson (who was military attache to Bennigsen) estimated the total strength of the two armies at 90,000, and Dumas agrees, giving Bennigsen 55,000 and Buxhowden 36,000 (91,000). So Bennigsen's Army lost at least 10,000 men between the time it left Grodno in October and the battle of Pultusk.

Russian Infantry Division, Bennigsen's Army
Unit Type men total guns
Grenadier Rgts (2) 3 bns 500 3,000
Musketier Rgts (2) 3 bns 500 3,000
Jäger Rgts (2) 3 bns 500 3,000
Cuirassier Regt 5 sqdns 200 1,000
Dragoon Regt 5 sqdns 200 1,000
Hussar Regt 10 sqdns 200 2,000
Cossack Regt (2) 1,000
Heavy Artillery (12 lb.) 2 btys 120 240 24
Light Artillery (6 lb.) 2-3 btys 120 360 36
Horse Artillery 1 bty 90 __90 12
Total 14,690 72
Army Total 65,200* 276

The 2nd, 3rd, 4th and 6th divisions followed this plan. (*The 3rd and 4th divisions had 21 battalions instead of 18.) In addition Bennigsen had three headquarters bns. and 900 pioneer/engineers with 100 pontoons.

Russian Infantry Division, Buxhöwden's Army
Unit Type men total guns
Musketeer Rgts (4) 3 bns 400 4,800
Jäger Rgts (2) 3 bns 400 2,400
Dragoon Regt (2) 5 sqdns 100 1,000
Hussar Regt 5 sqdns 150 750
Cossack Regt (2) 1,000
Heavy Artillery (12 lb.) 2 btys 60 120 24
Light Artillery (6 lb.) 2 btys 60 120 22
Horse Artillery 1 battery 60 60 10
Total 10,250 56
Army Total 37,200 216

The 5th, 7th, 8th and 14th divisions followed this plan (the 7th and 8th had 21 bns. instead of 18). These are lighter and less-formidable divisions, lacking the heavy grenadier and cuirassier components. Depleted after Austerlitz, the 2nd army comprised 29,000 infantry, 7,000 cavalry and 1,200 artillerists manning 216 guns.
Petre, p. 37. Gun strengths varied widely in this army. The 2nd army had to march south from its base at Tilsit.

kzucker
06-17-2010, 02:44 AM
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Operational Studies Group News APRIL 2010 Page Three
JASON ROACH: DEVELOPER'S PROGRESS REPORT

The 4LB system refinements that were first tested last year have now been turned over to a new playtest group. Like last year, the new group is using the Four Lost Battles game to test the system. It is important that the modifications and changes work properly in both quads as it will be the basis of future games in the line. We are endeavoring to ensure that the refinements and mechanics continue to perform well and are fun; they should enhance the strengths and play experience of the original edition and evolve the system for The Coming Storm. The main refinements are as follows:
*Tactics Cards (see attached)
*Revised Bombardment Chart/Results
*Random Events/Occurrence Cards
*Cavalry Impetus
*Stand Fast Order
*Revised Weather Procedure
*Revised Card Deck
There are a number of other more subtle changes that will impact game play, so getting feedback related to the overall experience is important. In addition, we are looking for rules edits and ambiguities, etc... A lot of work went into the system refinements already as testing and development continued even while OSG was shut-down. The feedback from last year's playtest was universally positive and we are confident that this great playtest team will help produce an outstanding product.


THE COMING STORM
Quadrigame of the Fourth Coalition
October 1806 - June 1807

Pre-order now and get 4 games at $21 each... We are holding the line at $84 for as long as we can!
The more orders we receive at this price, the longer we can maintain this price level!
http://www.napoleongames.com/TCS.html

GAME DESCRIPTION:
"Four Lost Battles" system, 525 yards / hex, 1 hour / turn, 400-800 men / strength point.

2" GAME BOX CONTAINS:
• Four full-size color maps (22 x 34" each)
• Scenario Folder (24 pages)
• Rulebook (36 pages)
• Two counter sheets (560)
• 2 decks of cards (100)
• 4 Player Aid Cards

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Operational Studies Group News APRIL 2010 Page Four

LIBRARY OF NAPOLEONIC BATTLES
Looking further down the road, we put together this list of the major battles of the Napoleonic Wars. These could be designed in the same 480-meter, 1-hour scale as The Coming Storm. Each volume would include two to four games in the Last Battles system with two to four game maps, 280 or 560 counters, 2 separate rules folders, and cards. We are deciding on the next title in this series and we'd like to have your feedback on these proposals. The following titles are listed in a survey which you can complete by clicking on the link: http://www.surveymonkey.com/s/FNK9HK2

1796: War of the 1st Coalition
Lodi, Castiglione, Arcole, Rivoli

1799-1800: War of the 2nd Coalition
Novi, Zürich (I&II), Hohenlinden, Marengo

1805: War of the 3rd Coalition
Ulm, Dürenstein, Schöngrabern, Austerlitz

1806-1807: War of the 4th Coalition
Jena-Auerstädt, Pultusk-Golymin, Eylau, Friedland

1807-1809: Peninsular War, Part I
Valencia, Bailén, Talavera

1811-1813: Peninsular War, Part II
Albuera, Salamanca, Vittoria

1809: War against Austria
Abensberg, Eckmühl, Aspern/Essling, Wagram

1812: War against Russia
Smolensk, Borodino, Berezina

1813: Wars of Liberation, Part I
Lützen, Bautzen

1813: Wars of Liberation, Part II
Löwenburg, Dresden, Wittenberg

1813: Wars of Liberation, Part III
Grossbeeren, Katzbach, Kulm, Dennewitz

1813: Wars of Liberation, Part IV
Leipzig

1814: Wars of Liberation, Part V
Brienne, La Rothière, Montmirail, Arcis-Sur-Aube

1815: The 100 Days
Quatre-Bras, Ligny, Wavre, Waterloo

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Operational Studies Group News APRIL 2010 Page Five
NAPOLEONIC TOUR

Join Kevin Zucker and an international group of Napoleonic enthusiasts to the major battlefields and smaller combats; including Castiglione, Rivoli, Arcole, Bassano and the fortress towns of Mantova, Verona, Peschiera and Legnago, Lake Garda, the Dolomite Mountains. Travel the route of Bonaparte's conquering armies as they drove the Austrians back from the Po valley and into the foothills of the Alps. If you were thinking of joining our tour, it is time to PURCHASE AIRLINE TICKETS to get the best price. Schedule your flight to arrive in Verona on Thursday, May 27th (if not early). Click here for more information http://www.napoleongames.com/tour_2010.html

TOUR BALANCES DUE SOON!
If you wish to attend, send the deposit now, and send the tour balance before 30 April, 2010.
http://www.napoleongames.com/tour_2010_signup.html

TOUR DISCUSSION ON CONSIMWORLD
You can post any questions or ideas about the tour here.
http://talk.consimworld.com/WebX?13@1.GBrAaIBsIx8.4@.1dd46ad1/0

Conference Dress
We should mention to our participants what to wear or the conference at the Army Officers club. We are requested to wear something "less casual" than the average tour garb - a pressed shirt and a pair of trousers.
No sneakers, POSITIVELY NO SANDALS ;-) , and preferably no jeans or shorts. The location of the Army Club is in the city center (everything in Mantova is in the city center), about 15 minutes from our B&B.

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Operational Studies Group News APRIL 2010 Page Six
CAMPAIGNS OF NAPOLEON Q&A

Re: Design intent behind the vedette rules and repulse in the CoN 1x series.

I inferred from the rules the intent to create an information/intelligence loop embedded in the vedette movement and repulse rules. It appeared to me that you were consciously trying to limit the ability of the player to make instantaneous use of intelligence collected by vedettes during the course of that same movement phase in which the intelligence was revealed. I understood this as an attempt to avoid the "hive phenomenon" (i.e. anything learned by any one force was instantaneously known to all) as if all units on the map had possessed 21th century communications capability. In particular I noted that:

1. In all of the 1x rule sets (as written) you require the sequence of play to be observed strictly (i.e. all movement commands must be executed before any attempts at initiative movement can be made).

2. All of the 1x rules sets create a dedicated phase in the sequence for movement by command, followed by initiative movement.

3. The movement rules in all 1x games require you to identify the forces being moved by movement command.

For me, the rules above implied that vedettes could not move (and repulse) until all movement commands had been made. It seemed clear to me that, in the same way forces moving by MC could not wait to see which friendly forces gained initiative and which forces did not, you intended that forces moving by MC could not wait to benefit from intelligence gathered through repulse by vedettes. In effect, I inferred an intent to create an information/intelligence loop. MCs represent orders issued by HQ early in the day (along with related logistical and administrative arrangements) but which do not have the benefit of intelligence gathered by vedettes later that same day. It seemed to me a simple but brilliant way to simulate the 19th century intelligence gathering loop. The player can discover information through vedette repulse during the movement phase, but he can only act on such information through initiative (i.e. the information is discovered too late for movements coordinated by HQ).

So I was very surprised when Guillaume Daudin showed me a response you had made to a Daniel C. on the OSG Boards, where you endorse the idea of vedettes being able to move at any time during the movement phase (before during or after MCs). “In order to be truly effective, vedettes have to be able to move either during the MC or the Init. Segments”. (K. Zucker , March 15).

Clearly, allowing vedettes to move before MCs are made will make them more "effective" (too effective in my view). But to me the system design suggests that it was your express intent to limit this ability. Because your recent answer was so fundamentally at odds with how I understood the design intent, I just had to ask: have I completely misunderstood your intent or have your views on vedette use changed over time?

I was hopeful that because the question relates to the theory of the game design (for one of my favorite designs), that you might be sympathetic to the idea of a fuller discussion.

Thanks in advance for any response you have the time to provide and good luck with the new title.

John Neblo

The Editor sez:

Good points, and generally on target. There is one exception, however: an infantry division and a vedette normally were paired. If possible infantry marched with some cavalry to provide combat patrol.

Vedettes that move in the Movement Command Segment should be able to benefit forces within a radius of 4 miles or so. That information doesn't have to go all the way up the chain. I assumed that most of the time the units that benefit would be within a short distance of the discovered target. I concede that if Bennigsen happens to be discovered by the first vedette moved during the MC segment, then Ney, Lannes and Soult can all converge on him. That is ahistorical in that they are benefiting from a theoretically perfect chain of cooperation between the marshals that was rarely seen.

The suggestion made to fix the problem is good. Any forces that moved after discovery would have a chance of not hearing of Bennigsen's hideaway...