kzucker
08-09-2010, 01:39 AM
THE OSG REPORT
August 2010
OSG is back in business because of you...
PRE-ORDER THE COMING STORM
Four Ways to save $36 on TCS:
1. Pre-order Special Study Nr. 6 (1814) at the same time
2. Make a contribution at our contributors page
http://www.napoleongames.com/contrib.html
3. Sign-up a friend (you both will get the $84 price)
4. Order two or more copies (each at $84).
http://www.napoleongames.com/store.html
Virtual Tour of The Coming Storm
https://sites.google.com/site/thecomingstormvirtualtour/
View Your Pre-order
Your pre-order is officially recorded in our spreadsheet which you can download at our Store Page: http://www.napoleongames.com/store.html
Post something on Consimworld or Boardgame Geek!
Say something good about OSG. Each time you do someone will buy a game.
Napoleonic Tour 2011
The Campaigns for Germany, May 23-28, 2011
http://talk.consimworld.com/WebX?50@1.JrIab8Xsk9z.4@.1dd4bb88
Be a part of Wargaming History by Making History!
http://www.napoleongames.com/contrib.html
Why is OSG the most revolutionary simulation publisher anywhere? Read this timeless interview with Kevin Zucker...
http://www.consimworld.com/newsroom/archives/morenews/zucker.19981002a.gen.html
Contents: p. 1) The Coming Storm Designer's Notes
p. 2) The Coming Storm Progress Report
p. 4) Letters and New Quiz
p. 5) Quiz Results
p. 11) Order Form
_ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ _ .. _ . _ _ _ ... _ .
Operational Studies Group News AUGUST Page One
The Coming Storm Designer's Notes
The Coming Storm is a very big game. It is more than four full-sized battle games - with 22 square feet of map surface - since we are including two scenarios with completely separate set-ups for each battle: The approach to battle, starting on the day before, and then the actual battle itself. The approach to Friedland scenario is neat, since it uses two of the four maps (Eylau-Friedland). And of course, there is the campaign scenario as in 4LB. There are "only" two counter sheets (over 500 counters); however the evolution of the armies from battle to battle is complex.
All told, the new game is twice as extensive as Four Lost Battles.
Right now I am working on the approach to battle and the battle scenario set-ups for Jena-Auerstädt. I am not sure if there has ever been a game with both battles on one map; I doubt it. It makes for interesting permutations: will Bernadotte show up at either battle? Or will the Prussians stand and fight around Jena with their entire force? This the player can try, if the game starts on the 13th (approach scenario) - provided he doesn't draw the mandatory retreat card.
We have already received over 300 pre-orders. For those on the fence there is still time to get this game at the pre-order price (see "Four Ways to Save" at the top of this message).
The design intent of NLB, NAL, 4LB and TCS, is to show what it was like to command a Napoleonic Army, within the parameters of a playable game ...
Command doesn't mean "total control;" rather, reliance upon a faulty Human- and Horse-powered Command Structure.
Command limitations of intelligence are critical. Did the army employ scouts all the time, or not? You cannot organize a victory party until you have beaten the enemy, and you cannot beat them if you cannot find them (or, if they find you first).
Vedettes are Cavalry regiments broken down into patrols. Scouts were not 100% effective. Of course, once you are in a squared-away battle, you can visually see the enemy. Vedettes are not necessary for any units that you have a LOS to.
Remember Napoleon's famous (perhaps deluded or disingenuous) rallying cry at Waterloo?... "Voila Grouchy!" It was not Grouchy, arriving with reinforcements. It was the Prussians...
OSG endeavors to make the rules as short as possible by constantly trimming the "verbiage."
Brevity brings clarity. We write rules that repay a close reading. We do not add "fiddly" rules for the heck of it. Any rule that appears in print is advancing the design intent.
Napoleon's Last Battles was built on the "chasis" of Napoleon at Waterloo, a perfect gem for a set-piece battle at the brigade level. However, if you try to simulate the entire Waterloo campaign within a battle game's rules, it just doesn't work. Considerations of command - which can be glossed over if units are already deployed on the battlefield - cannot be ignored during the approach to battle.
In 1815, Napoleon knew where the British and Prussians were encamped in French-speaking Belgium. But in Four Lost Battles, blind meeting engagements, we require more uncertainty in the design.
Uncertainty calls for hidden movement and "dummies." Those scouting cavalry regiments were always used to obtain information on enemy deployments while at the same time screening friendly forces from enemy probes.
_ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ _ .. _ . _ _ _ ... _ .
Operational Studies Group News AUGUST Page Two
The Coming Storm Progress Report
Maps. The first stage of map development is to create a "Vector" map that shows the location of all terrain; after we have corrected the vector map, the second stage is to apply the photoshop textures (tree patterns, tile roofs for the villages, etc.) and prepare the final graphic files for the printer. We have three of the four vector maps completed, and about half way with the fourth. Since these were based on cartography dating from around 1860 we still have to "unbuild" some roads that weren't there in 1806. (The reason we use 1860's era maps is because the mapping was not done scientifically prior to that era.) Joe Youst and Kenneth Li are working on the maps.
Counters. Basically done, there are some corrections to the Russian initiative ratings, which came out too low overall ... David Jones took apart my rough draft and put it back together, and that was a huge contribution (there are 14 data points for each unit). We will probably catch a few more things as playtesting proceeds.
Product Package. Final corrections are done and this is all ready for the printer. You can see the front and back of the game box at Napoleongames.com, handsomely designed by Robert Tunstall.
Rules. The Basic rules are 95% identical to Four Lost Battles. There are a few rules sections that are getting downsized in order to present a sleeker game design (such as vedettes). You can read about that over on the Napoleon at Leipzig folder. The Scenario information is still under development... this week I completed the set-up and reinforcement tables for the French at Jena-Auerstadt. Since there are two days of battle for each game, there are two complete set-ups: a) The day of battle, and b) The approach to battle.
Charts & Tables. These haven't changed a lot, however Jason Roach has produced a 4-page cheat sheet that contains summary info at a glance (while he was re-developing 4LB over the past two years). Jason also updated the 4 LB rules and has been coordinating playtesting.
Cards. The card decks are 75% identical to the original 4LB. There are 12 new Tactics cards (another innovation that Jason came up with) that have a special rule for their use during Combat. The cards are basically done but will be edited one more time. Knut Grünitz is doing the graphic design.
Unit Manifests. I had to create a new style set-up table. Once I had the right format, then it was just a matter of filling in data - about 320 data points for the game as a whole. Even though I have 99% of the information in the Special Studies, it is still an involved task just going through and plugging in the info.
Playtesting. Our playtesters are busy printing out components and making counters. Two of the games are not ready for playtesting, as I am still finishing up the necessary set up information.
August 2010
OSG is back in business because of you...
PRE-ORDER THE COMING STORM
Four Ways to save $36 on TCS:
1. Pre-order Special Study Nr. 6 (1814) at the same time
2. Make a contribution at our contributors page
http://www.napoleongames.com/contrib.html
3. Sign-up a friend (you both will get the $84 price)
4. Order two or more copies (each at $84).
http://www.napoleongames.com/store.html
Virtual Tour of The Coming Storm
https://sites.google.com/site/thecomingstormvirtualtour/
View Your Pre-order
Your pre-order is officially recorded in our spreadsheet which you can download at our Store Page: http://www.napoleongames.com/store.html
Post something on Consimworld or Boardgame Geek!
Say something good about OSG. Each time you do someone will buy a game.
Napoleonic Tour 2011
The Campaigns for Germany, May 23-28, 2011
http://talk.consimworld.com/WebX?50@1.JrIab8Xsk9z.4@.1dd4bb88
Be a part of Wargaming History by Making History!
http://www.napoleongames.com/contrib.html
Why is OSG the most revolutionary simulation publisher anywhere? Read this timeless interview with Kevin Zucker...
http://www.consimworld.com/newsroom/archives/morenews/zucker.19981002a.gen.html
Contents: p. 1) The Coming Storm Designer's Notes
p. 2) The Coming Storm Progress Report
p. 4) Letters and New Quiz
p. 5) Quiz Results
p. 11) Order Form
_ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ _ .. _ . _ _ _ ... _ .
Operational Studies Group News AUGUST Page One
The Coming Storm Designer's Notes
The Coming Storm is a very big game. It is more than four full-sized battle games - with 22 square feet of map surface - since we are including two scenarios with completely separate set-ups for each battle: The approach to battle, starting on the day before, and then the actual battle itself. The approach to Friedland scenario is neat, since it uses two of the four maps (Eylau-Friedland). And of course, there is the campaign scenario as in 4LB. There are "only" two counter sheets (over 500 counters); however the evolution of the armies from battle to battle is complex.
All told, the new game is twice as extensive as Four Lost Battles.
Right now I am working on the approach to battle and the battle scenario set-ups for Jena-Auerstädt. I am not sure if there has ever been a game with both battles on one map; I doubt it. It makes for interesting permutations: will Bernadotte show up at either battle? Or will the Prussians stand and fight around Jena with their entire force? This the player can try, if the game starts on the 13th (approach scenario) - provided he doesn't draw the mandatory retreat card.
We have already received over 300 pre-orders. For those on the fence there is still time to get this game at the pre-order price (see "Four Ways to Save" at the top of this message).
The design intent of NLB, NAL, 4LB and TCS, is to show what it was like to command a Napoleonic Army, within the parameters of a playable game ...
Command doesn't mean "total control;" rather, reliance upon a faulty Human- and Horse-powered Command Structure.
Command limitations of intelligence are critical. Did the army employ scouts all the time, or not? You cannot organize a victory party until you have beaten the enemy, and you cannot beat them if you cannot find them (or, if they find you first).
Vedettes are Cavalry regiments broken down into patrols. Scouts were not 100% effective. Of course, once you are in a squared-away battle, you can visually see the enemy. Vedettes are not necessary for any units that you have a LOS to.
Remember Napoleon's famous (perhaps deluded or disingenuous) rallying cry at Waterloo?... "Voila Grouchy!" It was not Grouchy, arriving with reinforcements. It was the Prussians...
OSG endeavors to make the rules as short as possible by constantly trimming the "verbiage."
Brevity brings clarity. We write rules that repay a close reading. We do not add "fiddly" rules for the heck of it. Any rule that appears in print is advancing the design intent.
Napoleon's Last Battles was built on the "chasis" of Napoleon at Waterloo, a perfect gem for a set-piece battle at the brigade level. However, if you try to simulate the entire Waterloo campaign within a battle game's rules, it just doesn't work. Considerations of command - which can be glossed over if units are already deployed on the battlefield - cannot be ignored during the approach to battle.
In 1815, Napoleon knew where the British and Prussians were encamped in French-speaking Belgium. But in Four Lost Battles, blind meeting engagements, we require more uncertainty in the design.
Uncertainty calls for hidden movement and "dummies." Those scouting cavalry regiments were always used to obtain information on enemy deployments while at the same time screening friendly forces from enemy probes.
_ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ ... _ . _ _ _ _ .. _ . _ _ _ ... _ .
Operational Studies Group News AUGUST Page Two
The Coming Storm Progress Report
Maps. The first stage of map development is to create a "Vector" map that shows the location of all terrain; after we have corrected the vector map, the second stage is to apply the photoshop textures (tree patterns, tile roofs for the villages, etc.) and prepare the final graphic files for the printer. We have three of the four vector maps completed, and about half way with the fourth. Since these were based on cartography dating from around 1860 we still have to "unbuild" some roads that weren't there in 1806. (The reason we use 1860's era maps is because the mapping was not done scientifically prior to that era.) Joe Youst and Kenneth Li are working on the maps.
Counters. Basically done, there are some corrections to the Russian initiative ratings, which came out too low overall ... David Jones took apart my rough draft and put it back together, and that was a huge contribution (there are 14 data points for each unit). We will probably catch a few more things as playtesting proceeds.
Product Package. Final corrections are done and this is all ready for the printer. You can see the front and back of the game box at Napoleongames.com, handsomely designed by Robert Tunstall.
Rules. The Basic rules are 95% identical to Four Lost Battles. There are a few rules sections that are getting downsized in order to present a sleeker game design (such as vedettes). You can read about that over on the Napoleon at Leipzig folder. The Scenario information is still under development... this week I completed the set-up and reinforcement tables for the French at Jena-Auerstadt. Since there are two days of battle for each game, there are two complete set-ups: a) The day of battle, and b) The approach to battle.
Charts & Tables. These haven't changed a lot, however Jason Roach has produced a 4-page cheat sheet that contains summary info at a glance (while he was re-developing 4LB over the past two years). Jason also updated the 4 LB rules and has been coordinating playtesting.
Cards. The card decks are 75% identical to the original 4LB. There are 12 new Tactics cards (another innovation that Jason came up with) that have a special rule for their use during Combat. The cards are basically done but will be edited one more time. Knut Grünitz is doing the graphic design.
Unit Manifests. I had to create a new style set-up table. Once I had the right format, then it was just a matter of filling in data - about 320 data points for the game as a whole. Even though I have 99% of the information in the Special Studies, it is still an involved task just going through and plugging in the info.
Playtesting. Our playtesters are busy printing out components and making counters. Two of the games are not ready for playtesting, as I am still finishing up the necessary set up information.