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  #11  
Old 02-19-2005, 05:46 PM
kzucker kzucker is offline
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Brian,

I have just run a "Document comparison" in Word, that resulted in a text file that is mostly red (meaning different). It looks like about 10% of the text is actually the same between the two. I will be happy to send you this file (it is too large to post on this board). Let me know by email.
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  #12  
Old 02-21-2005, 04:03 PM
Brian Laursen Brian Laursen is offline
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Quote:
Originally Posted by kzucker
Para. [74.] makes no mention of what happens after a vedette is repulsed. Para. [78.] says "A Vedette which is forcd to retreat or suffers any combat strength loss on the CRT is removed from the map ..."

Since it is so difficult to get rid of vedettes, I am inclined toward the idea that the Repulsed Vedette is removed. However, I wonder how other people have played it, and if there are any opinions as to whether playing it this way could cause any problems.
This will affect the french in a big way in HttK, but I think it is a good rule, especially in the 1x games
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  #13  
Old 02-24-2005, 08:11 PM
kzucker kzucker is offline
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Brian,

What will be the effect for the French, do you believe? Will that make it worse for the French?
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  #14  
Old 02-24-2005, 09:37 PM
Brian Laursen Brian Laursen is offline
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It will hurt the french as any vedette eliminated east of the weather line is permanently eliminated, and not put in the vedette pool.

Brian
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  #15  
Old 03-17-2005, 09:13 PM
daniel daniel is offline
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Default cavalry

kevin
A question about determining cavalry differential :
in exclusive rules of SOA, n° 126, you says that we count cavalry that is not in mountain or swamp.
I think its a big difference with old rules (1807) where cavalry in non clear terrain was not counted for calculation.
I think that if a player choose to deploy in rough terrain or in town, he will benefit from its protective bonus. But cavalry will have difficulty to take part to combat or to an efficient pursuit in case of victory.
Wouldn't be better if we keep old rules with more restrictions for cavalry in non clear terrain, or which are reasons for this change
daniel
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  #16  
Old 03-17-2005, 11:55 PM
kzucker kzucker is offline
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Default Yes

Daniel,

I think you are right.
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  #17  
Old 07-09-2005, 02:03 PM
vlozanof vlozanof is offline
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Question question on Rearguard battle type

The player may select zero "hexes retreated" in a Rearguard ??

If this is possible then Rearguard option works like a Pitched option if the player wants.

Or is mandatory a minumum of 1 hex in the retreat when Rearguard is used ?
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  #18  
Old 07-12-2005, 08:41 AM
kzucker kzucker is offline
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Victor,

If he selects "Zero" hexes retreated, then the players will interpret the battle type as Pitched Battle and not Rearguard.
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  #19  
Old 07-12-2005, 12:39 PM
vlozanof vlozanof is offline
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Default rearguard vs pitched battle

ok, but in this case is absurd to play pitched chit.
(warnning : I'm playing without reserves rule)

The player always may play a rearguard option, and never he needs to play a pitched chit, because his rearguard option may work like a pitched battle if he wish.

In other words, rearguard is not a additional option, is a new option that overrides the pitched option.

I am wrong?
there is some advantage when using pitched option with respect to rearguard option? (in the case that reserves rule is not used)
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  #20  
Old 07-13-2005, 02:01 AM
vlozanof vlozanof is offline
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Default Rearguard vs Pitched battle

I have continued searching in the rules.

I think that the unique possible (small) advantage to use Pitched option versus Rearguard option is the possibility of a "Pursuit Override" (if the attacker uses a Rearguard battle then there is not pursuit override ).

Does not exist any other reason that makes preferable use the Pitched chit before the Rearguard chit?

I see very useless to play the Pitched battle because playing the Rearguard battle the losser obtains the same result (and more options to choose), and with more flexibility (the lossser may choose in that moment that the battle works like pitched battle or like pursuit battle or mixed).
The losser, having chosen the Rearguard chit, may choose what to do when it already knows the attack result. What reason has this player to choose the Pitched chit if with the Rearguard has more flexibility and control ?

I have forgotten something?
Certainly the Pitched option is so devaluated with respect to the Rearguard option ?
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